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PFS StandardPortable SealItem 6+

Uncommon Consumable Gadget Magical 
Source Rival Academies pg. 93
Usage held in 2 hands; Bulk L
Activate [two-actions] (manipulate)
A portable seal is a stiff framework of copper wires and strategically placed hinges, so that when the device is snapped open it forms an instant geometric design. A tiny Stasian coil is attached, which when activated runs a mixture of occult energy and high-voltage electricity through the wire. The design covers a 5-foot burst when unfolded and must be unfolded into an area free of major obstructions such as rocks or hostile creatures. When a creature with the summoned trait attempts to enter the seal’s area or make a melee Strike against a creature in that area, the summoned creature must attempt a Will save.
Success The action occurs normally, and the creature is immune to the effects of this portable seal this round.
Failure The movement or Strike is disrupted, but the creature is immune to further effects of the portable seal this round.
Critical Failure The movement or Strike is disrupted.

PFS StandardLesser Portable SealItem 6

Source Rival Academies pg. 93
Price 45 gp
The Will DC is 20.

PFS StandardModerate Portable SealItem 12

Source Rival Academies pg. 93
Price 400 gp
The Will DC is 20.

PFS StandardMajor Portable SealItem 18

Source Rival Academies pg. 93
Price 5,000 gp
The Will DC is 20.