Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


Main List | Advanced Companions | Advanced Options | Animal Specializations | Unique Companions


There is a Remastered version here.

PFS StandardArboreal Sapling

Legacy Content

Uncommon Minion Plant 
Source Advanced Player's Guide pg. 144 2.0
Your companion is a walking tree, a cousin of the great arboreal wardens and regents. An arboreal sapling has the plant trait instead of the animal trait, but it otherwise functions normally as an animal companion. They are typically only selected by animal order druids who are also members of the leaf order.
Access You are a member of the leaf order.
Size Small
Melee [one-action] branch, Damage 1d8 bludgeoning
Str +3, Dex +1, Con +2, Int -4, Wis +2, Cha +0
Hit Points 8
Skill Stealth
Senses low-light vision
Speed 25 feet
Support Benefit Your arboreal sapling plants roots around your foe, impeding its movement. Until the start of your next turn, if you hit and deal damage to a creature in your arboreal sapling's reach, the first square the creature moves into after taking that damage is difficult terrain.
Advanced Maneuver Throw Rock

Throw Rock [one-action]

Source Advanced Player's Guide pg. 144 2.0
The arboreal sapling Interacts to pick up a rock within reach or retrieve a stowed rock, then throws it with a ranged rock Strike that deals a base of 1d6 bludgeoning damage with a range increment of 30 feet.