There is a Legacy version
here.
ScoutSource Player Core 2 pg. 212You're an expert in espionage and reconnaissance, able to skulk silently through the wilderness to gather intelligence, sneak through enemy lines and report back to your comrades, or suddenly and decisively take down your foes. Your skills ease the difficulty of travel for you and your companions and keep you all alert to approaching danger. It's not just enemies that you scout out; you also survey the land. You're able to discover the easiest routes as safely as possible and remain watchful while moving with speed and subtlety. The responsibility of the party's safe passage depends on you performing your scouting duties with constant and consistent effort. You take pride in your vigilance, and your allies trust your guidance to ensure the safety of everyone traveling.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Archetype Dedication Source Player Core 2 pg. 212Archetype ScoutPrerequisites trained in
Stealth and
Survival
You are a highly skilled scout, capable of guiding your allies, detecting imminent threats, and avoiding the attention of dangerous enemies. You can perform the
Scout exploration activity at the same time as the
Avoid Notice exploration activity. The bonus to initiative you grant when you Scout is +2 instead of +1.
Archetype Flourish Source Player Core 2 pg. 212Archetype ScoutPrerequisites Scout Dedication
You meander around unpredictably, and then ambush your opponents without warning. Choose one enemy.
Stride,
Feint against that opponent, and then make a Strike against it. For your Feint, you can attempt a
Stealth check instead of the
Deception check that's usually required, using the terrain around you to surprise your foe.
Archetype Source Player Core 2 pg. 212Archetype ScoutPrerequisites Scout Dedication
You have mastered movement in many different environments. You gain the
Terrain Stalker skill feat twice, choosing a different terrain each time. If you
Avoid Notice while exploring and any allies use
Follow the Expert to follow you as you do so, you can choose one of those allies to gain the benefit of any one Terrain Stalker feat you have.
Archetype Flourish Source Player Core 2 pg. 212Archetype ScoutPrerequisites Scout Dedication
You're able to quickly disappear and then move about without drawing the attention of your enemies. You
Hide, then
Sneak twice.
Archetype Source Player Core 2 pg. 212Archetype ScoutPrerequisites Scout Dedication
You move faster, especially when traveling, allowing you to scout out ahead and report back without slowing your allies. You gain a +10-foot status bonus to your Speed. When calculating your
travel speed, this increases to a +20-foot status bonus.
Archetype Flourish Source Player Core 2 pg. 212Archetype ScoutPrerequisites Scout DedicationRequirements You are
hidden from or
undetected by all of your opponents, and you aren't within 10 feet of any enemy.
You leap from the shadows to strike at your foes.
Stride up to your Speed, then
Strike twice. If you were hidden or
unnoticed by the target of these Strikes, the target is
off-guard against both attacks. Your multiple attack penalty applies normally for both attacks.
Ranger Source Player Core pg. 161 2.0Archetypes Knight Reclaimant,
ScoutPrerequisites master in
Stealth* This version of the Camouflage feat is intended for use with an Archetype and has a different level for access than the
original feat.
You alter your appearance to blend in to the wilderness. In natural terrain, you can Hide and Sneak even without cover or being concealed.