Divine Plagues
[two-actions] Focus 1Legacy Content
Disease Necromancy Source Gods & Magic pg. 115 2.0Domain plagueCast [two-actions] somatic,
verbalRange 15 feet
Saving Throw Fortitude
Your deity sends wracking plagues. The target must attempt a Fortitude save. When you Cast the Spell, decide whether the disease inflicts the
clumsy,
enfeebled, or
stupefied condition.
Success The target is unaffected.
Failure The target is afflicted with divine plague at stage 1.
Critical Failure The target is afflicted with divine plague at stage 2.
Divine Plague (disease)
Level 1;
Stage 1 clumsy 1, enfeebled 1, or stupefied 1 (1 round);
Stage 2 slowed 1 and clumsy 1, enfeebled 1, or stupefied 1 (1 round);
Stage 3 clumsy 1, enfeebled 1, or stupefied 1 and the target can’t recover from the condition until they are cured (1 day)
Heightened (5th) The divine plague disease gains the
virulent trait. The condition value for the clumsy, enfeebled, or stupefied condition is 2 instead of 1.