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Hooklimb Xulgath

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Hooklimb XulgathCreature 10

Legacy Content

Rare NE Medium Humanoid Xulgath 
Source Pathfinder #153: Life's Long Shadows pg. 55
Perception +8; darkvision
Languages Draconic, Undercommon
Skills Acrobatics +15, Athletics +11, Intimidation +6, Stealth +9, Survival +6
Str +7, Dex +5, Con +3, Int +0, Wis +2, Cha +0
AC 19; Fort +11, Ref +11, Will +6
HP 190
Attack of Opportunity [reaction] Powerful Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 18 Fortitude save. On a failure, the creature is sickened 2, and on a critical failure, the creature is also slowed 1 for as long as it is sickened. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Speed 25 feet, climb 25 feet
Melee [one-action] jaws +12 [+7/+2], Damage 1d6+13 piercingMelee [one-action] claw +12 [+8/+4] (agile), Damage 2d8+13 slashingQuick Catch The hooklimb always critically succeeds at checks to Grab a Ledge.Raking Claws [one-action] The hooklimb flexes hooklike barbs on its claws. Until the start of the hooklimb's next turn, its claws Strikes deal an additional 1d10 persistent bleed damage.Rend [one-action] claw