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Hooklimb Xulgath

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Hooklimb XulgathCreature 9

Legacy Content

Rare NE Medium Humanoid Xulgath 
Source Pathfinder #153: Life's Long Shadows pg. 55
Perception +18; darkvision
Languages Draconic, Undercommon
Skills Acrobatics +23, Athletics +19, Intimidation +14, Stealth +17, Survival +14
Str +7, Dex +5, Con +3, Int +0, Wis +2, Cha +0
AC 27; Fort +19, Ref +19, Will +14
HP 170
Attack of Opportunity [reaction] Powerful Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 26 Fortitude save. On a failure, the creature is sickened 2, and on a critical failure, the creature is also slowed 1 for as long as it is sickened. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Speed 25 feet, climb 25 feet
Melee [one-action] jaws +20 [+15/+10], Damage 1d6-2+13 piercingMelee [one-action] claw +20 [+16/+12] (agile), Damage 2d8-2+13 slashingQuick Catch The hooklimb always critically succeeds at checks to Grab a Ledge.Raking Claws [one-action] The hooklimb flexes hooklike barbs on its claws. Until the start of the hooklimb's next turn, its claws Strikes deal an additional 1d10 persistent bleed damage.Rend [one-action] claw