There is a Remastered version
here.
Plant Growth
Ritual 4Legacy Content
Uncommon Necromancy Plant Positive Source Core Rulebook pg. 415 4.0Cast 1 day;
Secondary Casters 1
Primary Check Nature (expert);
Secondary Checks Farming Lore or
SurvivalArea 1/2-mile-radius circle centered on you
Duration 1 year
You cause the plants within the area to be healthier and more fruitful. In addition to other benefits of healthy plants, this increases the crop yield for farms, depending on your success. If you cast it in the area of a
blight,
plant growth attempts to counteract the
blight instead of producing its usual effect.
Critical Success Double the crop yield in the area, or increase the area to a 1-mile radius.
Success Increase the crop yield in the area by one-third.
Failure The ritual has no effect.
Critical Failure The flora in the area changes in an unanticipated way, determined by the GM but generally as contradictory to your true desires as possible (for instance, blighting crops when you would prefer to enrich them).