Mythic Callings | Mythic Feats | Mythic Destinies


Mystic Life Force Feat 20

Uncommon Mythic 
Source War of Immortals pg. 140
Archetype Wildspell
Prerequisites Wildspell Dedication

Magic energy sustains you, supporting your form far beyond the capabilities of mere flesh. You can’t die except due to old age as long as you’re under the effects of an ongoing spell or within your spellsurge aura; if your dying or doomed condition would increase to a high enough value to kill you, it doesn’t increase, and any effect that would instantly kill you instead just reduces you to 0 Hit Points.

If you die for any reason, you transform into a magical font attached to an allied creature of your choice within 1 mile. This creature gains knowledge of the embodied font ritual to return you to your corporeal state. Until you’re restored, once per hour, you can cast spellsurge, centered on the chosen creature. You still make all choices for the spellsurge and can take actions allowed by the spell, though you can take no other actions.

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.