Vow Of Mortal Defiance [one-action] Feat 1Auditory Concentrate Exemplar Linguistic Mental Source War of Immortals pg. 35
Having seen the wreckage left by the gods and their servitors as they play in their great war of good and evil, you’ve come to the only reasonable conclusion: they all must be cut from their silken thrones. You swear a vow to defeat one creature within 60 feet that has the
holy or
unholy trait. The first time each round that you deal damage to that creature, you deal an additional 1d6
spirit damage. You can’t use Vow of Mortal Defiance again until you or the target is defeated, flees, or the encounter ends.
Traits
Auditory: Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.
Concentrate: An action with this trait requires a degree of mental concentration and discipline.
Linguistic: An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.
Mental: A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.