There is a Legacy version
here.
Grisly Growths
[two-actions] Spell 5Concentrate Manipulate Source Player Core 2 pg. 246Traditions arcane,
primalMystery lifeRange 60 feet;
Targets 1 corporeal creature
Saving Throw basic Fortitude;
Defense basic Fortitude
This gruesome spell causes the target to grow excess limbs and organs, whether it be fingers multiplying until hands resemble bushes, eyes popping open in bizarre places, legs sprouting from the side of the body, or some other result. The target takes 10d6 piercing damage (
basic Fortitude save) as the new features erupt. This spell has no effect on a target with a mutable anatomy or no limbs, such as an
ooze or a
protean. The growths rot rapidly and fall away after 1 round.
In addition, unless the initial target critically succeeds, creatures within 30 feet of the target, including the target, must attempt Will saves, after which they're temporarily immune to this secondary effect of
grisly growths for 1 hour. This additional effect is a
mental and
visual effect.
Success The creature is unaffected.
Failure The creature is
sickened 1.
Critical Failure The creature is sickened 2.
Heightened (+1) The damage increases by 2d6.