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Base Armor (Specializations) | Basic Magic Armor | Other Consumables | Precious Material Armor | Specific Magic Armor


There is a Legacy version here.

PFS StandardPadded Armor

Comfort 
Source Player Core pg. 273
Price 2 sp; AC Bonus +1; Dex Cap +3; Check Penalty —; Speed Penalty
Strength +0; Bulk L; Category Light; Group Cloth
This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep magic armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.

Traits

Comfort:

The armor is so comfortable that you can rest normally while wearing it.


Armor Specialization Effects

Source Core Rulebook pg. 275 4.0
Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.

Cloth: Nethys Note: there is no medium or heavy cloth armor, so there is no armor specialization effect for the cloth armor group.

Clothing isn't armor, but if it has a Dex cap it can accept fundamental and property runes.