Archives of Nethys

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Chapter 3: Subsystems / Infiltration / Building an Infiltration / Obstacles

Sample Obstacles

Source Gamemastery Guide pg. 161
While you'll want to create custom obstacles to suit the details of your infiltration, the following examples can be used directly in many infiltrations, or as inspiration for your own creations. You can also use the sample chase obstacles on page 159 as starting points.

Guard Post Obstacle

Infiltration Points 2 (individual); Overcome standard, hard, or very hard Deception, Diplomacy, or Stealth
Guards cluster at a checkpoint, alert for unusual activity.

Locked Door Obstacle

Infiltration Points 1 (group); Overcome hard or very hard Athletics or Thievery
A locked door separates the heroes from their target.

Trap Obstacle

Infiltration Points 3 (group); Overcome hard or very hard Thievery A trap bars the characters' passage. This obstacle follows the normal degrees of success for an obstacle, with the following modification for critical failure.
Critical Failure The PCs accrue 2 AP as normal, and the PC who critically fails the Thievery check also triggers the trap.