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There is a Legacy version here.

Healer's GlovesItem 4+

Invested Magical 
Source GM Core pg. 290 2.0
Usage worn gloves; Bulk L
These clean, white gloves never show signs of blood, even after they're used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks.

Activate—Healer's Touch [one-action] (manipulate); Frequency once per day; Effect You soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a healing vitality effect. You can't harm undead with this healing.

PFS StandardHealer's GlovesItem 4

Source GM Core pg. 290 2.0
Price 80 gp

PFS StandardHealer's Gloves (Greater)Item 9

Source GM Core pg. 290 2.0
Price 700 gp
The gloves provide a +2 bonus and restore 4d6+15 Hit Points.