Mythic Callings | Mythic Feats | Mythic Destinies


PFS StandardFeet That Stride The Sky Feat 2

Uncommon Mythic 
Source War of Immortals pg. 81

You feel the call of the sky, or perhaps a desperate urge to test the limits of the earth’s hold on you. When you or a creature you’re mounted on attempts a High Jump or Long Jump, you can spend a Mythic Point to allow you or the mount to attempt the check at mythic proficiency; determine the DC using the Long Jump DCs, and increase your maximum distance to double your Speed.

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.