Mythic Callings | Mythic Feats | Mythic Destinies


Broken Chain Dedication Feat 12

Uncommon Destiny Mythic 
Source War of Immortals pg. 123
Archetype Broken Chain

Your Calling was sparked by your outrage at tyrants, after having witnessed a brutal act of oppression that you could no longer abide. You may spend a Mythic Point when you attempt an Escape or Force Open check to do so at mythic proficiency. Additionally, you gain the Ultimatum of Liberation action (see below), but you also gain the anathema, “You must not use Ultimatum of Liberation on a creature you don’t believe to be oppressing others or who has conceded their power”. If you break this anathema, you lose access to abilities granted by this archetype until you atone or make amends.

Your GM has final say about what constitutes oppression, which can be a difficult and sometimes nebulous concept. In general, oppression is the cruel and unjust use of authority or power. Some examples include performing acts of violence against those without power, removing an individual’s agency through mind control magic, and engaging in organized mistreatment or exploitation of others. When the members of a royal guard assault a beggar just to get him off the street, that is oppression. When a tax collector levies higher charges against the less fortunate because it’s the law, they are participating in a system of oppression.

Ultimatum of Liberation [one-action] (auditory, linguistic, mental, mythic) Frequency once per day; Effect You proclaim an ultimatum against a creature you believe is oppressing others and all who follow their orders. All other creatures (including you) who hear your ultimatum, or learn about it later on, are emboldened by your words for 1 day, and gain a +2 status bonus to their Will saving throws against effects produced by the oppressing creature and their allies, which increases to +3 if they are within 30 feet of you. Additionally, the first time each day that creature and each of its allies comes within 30 feet of you, they must succeed on a Will save against your class DC or spell DC (whichever is higher) or become frightened 1 (frightened 2 on a critical failure). This second effect has the emotion, fear, and mental traits. The oppressing creature may end all the effects as a free action by truthfully agreeing to permanently end their oppression. Otherwise, your Ultimatum of Liberation has no duration, though you can have only one Ultimatum of Liberation active at a time. If you pronounce a second Ultimatum of Liberation, the effects of the first one end.

Broken Chain Dedication Leads To...

Bloc Tactics, Break The Causal Chain, Break The Cycle, Bring Into The Fold, Cry Of Rebellion, Liberty Or Death, Lose Your Chains, Rebellious Existence, Release Me!, Remember Thy Names, Reprisal Of The Fallen, Rites Of Liberation, Stand Firm, United Front, You Can't Keep Us Down, You Can't Kill An Idea

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Destiny:

The destiny trait indicates the first feat in a mythic destiny. You must be a mythic character of 12th- level to select a destiny and cannot take subsequent feats in that mythic destiny without first taking the destiny feat.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.