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Celestial Menagerie Bruiser

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Celestial Menagerie BruiserCreature 9

Legacy Content

NE Medium Human Humanoid 
Source Pathfinder #152: Legacy of the Lost God pg. 47
Male satyr sideshow barker
Perception +16
Languages Common
Skills Athletics +19 (+22 to Shove), Circus Lore +14, Intimidation +18, Stealth +15, Survival +14, Thievery +15
Str +5, Dex +1, Con +2, Int +0, Wis +0, Cha +2
Items +1 striking greatclub, chain shirt, dagger
AC 29; Fort +18, Ref +17, Will +15
HP 155
Opportunistic Brawler [reaction] Trigger A creature hits the bruiser with a melee Strike; Effect The bruiser attempts to Shove the creature. On a success or a critical success, the target is also knocked prone. The bruiser can't Stride after a target it successfully Shoves in this way.
Speed 25 feet
Melee [one-action] greatclub +22 [+17/+12] (backswing, magical, shove), Damage 2d10+2+10 bludgeoningMelee [one-action] fist +21 [+17/+13] (agile, nonlethal), Damage 1d4+2+8 bludgeoningRanged [one-action] dagger +17 [+13/+9] (agile, thrown 10 feet, versatile S), Damage 1d4+2+8 piercingTerrifying Sneer [one-action] Frequency once per turn; Requirements The bruiser must target a creature they Shoved since the end of the bruiser's last turn; Effect The bruiser attempts to Demoralize the target. If the bruiser rolls a success, they gets a critical success instead.