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Rai Sho Postulant

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Rai Sho PostulantCreature 16

Legacy Content

Rare N Large Humanoid 
Source Pathfinder #168: King of the Mountain pg. 13
Yeti martial artists
Perception +14; darkvision, scent (imprecise) 30 feet
Languages Aklo, Common, Tien
Skills Athletics +17, Stealth +12 (+18 in snow), Survival +11
Str +9, Dex +5, Con +6, Int +2, Wis +6, Cha +2
Snowblind When Hiding, the yeti is concealed by any snowfall, even if it's not thick enough to make other creatures concealed.
AC 23; Fort +14, Ref +11, Will +13; +4 status to all saves vs. fear and dreams
HP 360; Immunities cold; Weaknesses fire 10
Nightmare Guardian Yetis gain a status bonus to saves against fear and against spells and abilities that affect dreams. A yeti that falls prey to a supernatural nightmare loses this ability and becomes permanently enraged, gaining a status bonus to attack and damage rolls and a –1 status penalty to AC.Vanish [reaction] Trigger The yeti is hidden or undetected while not in combat, and a creature would observe it. Effect The yeti Strides or Climbs up to half its Speed to a location where it can Hide, then Hides. If its new Stealth check result meets or exceeds the triggering creature's Perception DC, the yeti remains hidden.
Speed 60 feet, climb 20 feet
Melee [one-action] claw +17 [+12/+7] (magical), Damage 3d10+17 slashingRanged [one-action] icicle +15 [+10/+5] (cold, magical, thrown 20 feet), Damage 2d8+17 piercing plus 1d8 coldDivine Innate Spells DC 21; 8th obscuring mist (manifests snowfall instead of mist)
Frozen Flurry [one-action] (cold) Frequency once per round; Effect The Rai Sho postulant makes two Strikes, which can be any combination of claw or icicle Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. If either Strike hits and deals damage, the target must succeed at a DC 21 Fortitude save or be stunned 1 (or stunned 3 on a critical failure); this save has the incapacitation trait.Grisly Arrival [free-action] (emotion, fear, mental) Trigger The yeti hits a creature in the first round of combat and the yeti was hidden from that creature at the start of combat. Effect Each enemy within 30 feet that witnesses the attack (including the target of the attack) must attempt a DC 21 Will save. On a failure, the creature is frightened 2; on a critical failure, it's frightened 4.Nine Seals Spellcasting The Rai Sho postulants have learned a technique that allows them to cast their ki spells more effectively by way of specialized hand postures. They replace the normal somatic and verbal components of their spells with nine seals components; these require that the caster have a hand free, but don't add any traits to the Cast a Spell action (preventing the Rai Sho postulants from triggering certain reactions, such as Attack of Opportunity, when they Cast a Spell).