Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


Main List | Advanced Companions | Advanced Options | Animal Specializations | Unique Companions


PFS StandardGiraffe

Animal Minion 
Source Howl of the Wild pg. 91 2.0
Your companion is a giraffe.
Size Large
Melee [one-action] hoof (agile), Damage 1d6 bludgeoning
Melee [one-action] neck (nonlethal, reach 10 feet), Damage 1d4 bludgeoning
Str +3, Dex +2, Con +2, Int -4, Wis +1, Cha +0
Hit Points 8
Skill Intimidation
Senses low-light vision, scent (imprecise) 30 feet
Speed 35 feet
Special mount
Support Benefit Your giraffe pushes against opponents with its long neck. While riding on your giraffe this turn, you do not need a hand free to Shove and any foe you successfully Shove moves 10 feet (15 feet on a critical success).
Advanced Maneuver Long Stomp

Long Stomp [two-actions]

Source Howl of the Wild pg. 91 2.0
Your giraffe Strides twice and then makes a hoof Strike. As long as it moved at least 20 feet, it deals an additional 1d6 bludgeoning damage. Increase this to 2d6 if your giraffe is specialized.