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Player Core / Chapter 8: Playing the Game / Perception and Detection / Special Senses

Scent

Source Player Core pg. 433 2.0
Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma. If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.