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PFS StandardLerritan

Lerritans are unstoppable giants with skin of volcanic glass and blood of roiling lava. These malicious arsonists would see the world burned to a cinder. They pay homage to Ymeri, the evil elemental demigod of fire, and they bully other fiery creatures. When the urge to immolate grows too great to ignore, lerritans burn forests, destroy villages, and boil rivers, but they avoid large bodies of water.

Recall Knowledge - Elemental (Arcana, Nature): DC 42
Unspecific Lore: DC 40
Specific Lore: DC 37

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak LerritanCreature 20

Legacy Content

NE Gargantuan Earth Elemental Fire 
Source Bestiary 2 pg. 159 2.0
Perception +35; low-light vision
Languages Common, Ignan, Jotun, Terran
Skills Athletics +39, Crafting +31, Intimidation +33, Religion +34, Survival +36
Str +10, Dex +5, Con +7, Int +2, Wis +7, Cha +4
Items +3 greater striking warhammer
AC 44; Fort +36, Ref +32, Will +34
HP 460; Immunities fire, paralyzed, poison, sleep; Resistances piercing 20, slashing 20; Weaknesses cold 20
Tenacious Flames (aura, evocation, fire, primal) 100 feet. Creatures in the emanationcannot recover from persistent fire damage.Attack of Opportunity [reaction]
Speed 50 feet
Melee [one-action] warhammer +38 [+33/+28] (magical, reach 25 feet, shove), Damage 4d12-2+18 bludgeoning plus 2d6 persistent fire damageMelee [one-action] jaws +37 [+33/+29] (agile, reach 25 feet), Damage 4d10-2+18 piercing plus 2d6 persistent fire damageRanged [one-action] rock +37 [+32/+27] (brutal, range increment 120 feet), Damage 4d6-2+18 bludgeoning plus 2d6 persistent firePrimal Innate Spells DC 44 (-4 dmg); 10th cataclysm; 9th fireball, meteor swarm; 8th earthquake; 7th plane shift (to the Material Plane, Plane of Fire, or Plane of Earth only); Cantrips (10th) produce flame
Throw Rock [one-action] A lerritan can break stony scales off its body to throw; these scales reform at the end of each round, so the lerritan is never without a supply of rocks to hurl.Volcanic Eruption [two-actions] (earth, evocation, fire, primal) The volcano on the lerritan's back erupts and sends lava bombs raining down in a 30-foot emanation, dealing 12d12 fire damage. Each creature in the area must attempt a DC 44 Reflex saving throw. The lava globules quickly cool into heavy stones, transforming the area into greater difficult terrain for non-lerritans. The lerritan can't use Volcanic Eruption for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature takes half damage and is encumbered for 1 round.
Failure The creature takes full damage and is immobilized (Escape DC 44).
Critical Failure The creature takes double damage and is encased in a rocky crust with lava on the inside. The creature is restrained (Escape DC 44), can't breathe, takes 3d12 persistent fire damage, and can't recover from this persistent fire damage until freed.

Sidebar - Additional Lore Lerritan Cavalcades

Every few decades, lerritans gather in large bands to travel from one volcanic region to another, razing every sign of civilization they find along the way. Lerritan cavalcades contain up to a dozen lerritans and their lackeys: crimson worms, powerful fire elementals, and fire giants