All Creatures
Abilities | Monsters | NPCs
All | Families | Theme Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | R | S | T | U | V | W | Z


PFS LimitedSage

The greatest knowledge comes from experience. Village elders, ancient seers, and advisors to royalty are examples of individuals who are valued for their experiences. Sages serve their people as much as their sovereigns. They educate and try to prevent their people from straying from their cultures' acceptable norms and traditions. Sages rarely take power for themselves, as they take their responsibility seriously to guide wisely and empower those they serve.

Recall Knowledge - Humanoid (Society): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite SageCreature 7

Legacy Content

N Medium Human Humanoid 
Source Gamemastery Guide pg. 241
Perception +16
Languages Common
Skills Arcana +14, Diplomacy +15, Medicine +14, Nature +16, Occultism +14, Religion +14, Society +16
Str +2, Dex +2, Con +1, Int +4, Wis +3, Cha +0
Items +1 staff, religious symbol
AC 24; Fort +12, Ref +14, Will +18
HP 106
Timely Advice [reaction] (auditory, concentrate, linguistic, mental) Trigger An ally is about to attempt an attack roll or skill check and has not yet rolled; Effect The sage gives the ally a savvy piece of advice, providing valuable insight. The ally gains a +2 circumstance bonus to the triggering roll.
Speed 25 feet
Melee [one-action] staff +14 [+9/+4] (magical, two-hand d8), Damage 1d4+2+5 bludgeoningSage's Analysis [one-action] (concentrate) The sage studies a creature, attempting an Arcana, Nature, Occultism, Religion, or Society check against the creature's Recall Knowledge DC. On a success, the sage gains a +2 circumstance bonus to attack rolls and AC against that creature and deals an additional 2d6 damage to the creature with weapon attacks. These benefits last for 1 minute or until the sage uses this ability again.

All Monsters in "Scholars"

NameLevel
Astronomer2
Librarian-1
Sage6
Teacher-1

Scholars

Source Gamemastery Guide pg. 240
True power comes from knowledge: the power to shape the growth of kingdoms by mere whispers, staying three steps ahead of adversaries, or even knowing which flora is best for creating untraceable poisons.

Sidebar - Locations Centers Of Learning

Kitharodian Academy (Taldor): Famed bardic college teaching students of all social classes.
Magaambya (Nantambu): Ancient school with some of the world's greatest stores of arcane knowledge.
University of Lepidstadt (Ustalav): School primarily focusing on alchemy, medicine, and scientific study.

Sidebar - Additional Lore Uncommon Scholastic Disciplines

Beside the life and natural sciences such as arcana, biology, botany, geology, oceanography, and zoology, demand is increasing in cities for more modern disciplines, like anthropology, economics, sociology, urban planning, and even art curation and forensic investigation.