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There is a Remastered version here.

PFS StandardAir Mephit

Air mephits are capricious and flighty relative to their kin; they are as likely to fly blindly into battle as they are to whine in terror at a loud noise. They are pale blue in coloration and have thin wings that trail small puffs of vapor as they fly through the skies.

Recall Knowledge - Elemental (Arcana, Nature): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Air MephitCreature 1

Legacy Content

N Small Air Elemental 
Source Bestiary pg. 150
Perception +2; darkvision
Languages Auran
Skills Acrobatics +6, Stealth +6
Str +1, Dex +4, Con +0, Int -2, Wis +0, Cha +0
AC 15; Fort +2, Ref +18, Will +6
HP 12 (fast healing 2 (in open air)); Immunities bleed, paralyzed, poison, sleep
Speed 20 feet, fly 40 feet
Melee [one-action] claw +8 [+4/+0] (agile, finesse), Damage 1d6+1 slashingArcane Innate Spells DC 16; 2nd blur; 1st gust of wind
Breath Weapon [two-actions] (air, arcane) The air mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 16 basic Reflex save). The air mephit can’t use Breath Weapon again for 1d4 rounds.

All Monsters in "Elemental, Mephit"

NameLevel
Air Mephit1
Dust Mephit1
Earth Mephit1
Fire Mephit1
Ice Mephit1
Metal Scamp1
Ooze Mephit1
Steam Mephit1
Water Mephit1
Wood Scamp1

Elemental, Mephit

Source Bestiary pg. 150
Mephits—sometimes known as elemental scamps—are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Metal, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore Conjuring Mephits

Mephits are a favorite target for low-level spellcasters to summon, both because they have several useful abilities and because they are relatively easy to command and manipulate. Still, care must be taken when using mephits as minions, because if left unwatched or unattended for too long, they can cause all sorts of mischief.

Sidebar - Additional Lore Mephit Interactions

Different types of mephits that can be found on the same elemental plane often develop friendly (or, in some cases, fierce) rivalries with one another. While mephits from elementally opposed planes (such as fire and water) may have strong opinions about the superiority of their own element, the fact that they rarely see such mephits means that when they do encounter them, they often get along better than they do with their close neighbors.

Sidebar - Additional Lore Mephit Names

Perhaps because they're so often compelled into service by mortal conjurers and more powerful elementals, mephits tend to adopt long names peppered with self-proclaimed titles and imagined or exaggerated accomplishments to alleviate their feelings of inadequacy. Some examples of mephit names follow.
  • Anothoraxia, Lurker in Dark Places, the Tragic Hero, One Against All
  • Silothiscil the Embittered, Rimelord of the Eternal Chill, Lord of Icicles
  • Oglophax, Prince of Pungency, the Viscous One, the Forever Stain
  • Zarnozath the Magnificent, First of His Name, Boiler of Kettles, the Teapot Terror

Sidebar - Related Creatures Other Mephits

The four mephits presented here are but the most common of their kind. Others that rise from the mixing of elemental energies exist as well: creatures like dust mephits (who breathe out a scouring cloud of grit), ice mephits (who spit out sickening gusts of frozen air), magma mephits (which can assume the form of a pool of lava), ooze mephits (which spit out foul-smelling acid), salt mephits (who can draw moisture out of the environs and nearby creatures), and steam mephits (which can call down tiny squalls of boiling rain).

Sidebar - Related Creatures Uniters of the Scamps

Wood scamps' unusual inclination toward teamwork can make them invaluable additions to any troupe of elemental scamps. They're known to work well with one another, as well as with air, earth, water, mud, and even dust and ice scamps. They also make good mediators during the all-too-common chaotic conflicts that result. The only scamps they can't tolerate are those of fire and metal, who are notorious for teaming up to bully wood scamps incessantly