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Kiru

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak KiruCreature 2

Legacy Content

Unique CE Medium Human Humanoid 
Source Pathfinder #170: Spoken on the Song Wind pg. 27
Male elf thief
Perception +9; low-light vision
Languages Common, Elven
Skills Acrobatics +7, Intimidation +7, Stealth +7, Thievery +9, Underworld Lore +6
Str +1, Dex +4, Con +0, Int +1, Wis +2, Cha +2
Items dagger (6), studded leather armor, thieves' tools
AC 18; Fort +5, Ref +9, Will +7
HP 30
Speed 30 feet
Melee [one-action] dagger +10 [+6/+2] (agile, finesse, versatile S), Damage 1d4-2+4 piercing plus knife jabRanged [one-action] dagger +10 [+6/+2] (agile, thrown 10 feet, versatile S), Damage 1d4-2+4 piercing plus knife jabKnife Jab Creatures hit by Kiru's dagger Strike must succeed at a DC 18 Fortitude save or become clumsy 1 for 1 round (1 minute on a critical failure). If Kiru's Strike is a critical hit, the DC increases to 25.Sneak Attack Kiru deals an extra 1d6 precision damage to flat-footed creatures.Surprise Attack On the first round of combat, creatures that haven't acted yet are flat-footed to Kiru.