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Chapter 4: Subsystems / Hexploration / Designing the Map / Populating Hexes

Terrain

Source GM Core pg. 207 2.0
While each hex should have a predominant terrain type, your terrain can come alive using the info in the Environments section on pages 90–97. A hex might also include a river or road. These can cut through the terrain, making it easier for the PCs to travel through the hex, so long as they follow the path. Additionally, each hex might have special features like resources and secrets (see the Types of Terrain sidebar on page 209).