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Tunch



Recall Knowledge - Humanoid (Society): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

TunchCreature 5

Legacy Content

Unique CE Small Goblin Humanoid 
Source Pathfinder #200: Seven Dooms for Sandpoint pg. 53
Male goblin alchemist
Perception +10; darkvision
Languages Common, Goblin
Skills Crafting +12, Deception +11, Nature +8, Religion +8, Stealth +11, Thievery +11
Str +0, Dex +4, Con +2, Int +3, Wis +1, Cha +2
Infused Items Tunch carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations: moderate alchemist's fire (8), lesser antidotes (2), lesser elixir of life (4), moderate tanglefoot bag (2)
Items dogslicer, emerald grasshopper talisman, studded leather armor
AC 21; Fort +11, Ref +13, Will +8; +1 status vs. poison
HP 75; Resistances poison 2
Goblin Scuttle [reaction] Trigger A goblin ally ends a move action adjacent to the warrior Effect Tunch Steps.
Speed 25 feet
Melee [one-action] dogslicer +13 [+9/+5] (agile, backstabber, finesse), Damage 1d6+2 slashingRanged [one-action] alchemist's fire +14 [+9/+4] (range increment 20 feet), Damage 2d8 fire plus 2 persistent fire and 3 fire splashCalculated Splash When Tunch throws a bomb with the splash trait, it deals splash damage equal to his Intelligence modifier.Distracting Whistle [one-action] (arcane, auditory, evocation) Frequency once per round; Effect Tunch whistles in a way that causes the sound to manifest elsewhere, potentially distracting a foe. One target of Tunch's choice that he can see within 30 feet must attempt a DC 22 Will save or become flat-footed until the start of Tunch's next turn by the distracting whistling sound that seems to come from behind them. The target is then temporarily immune to Distracting Whistle for 1 hour.Quick Bomber [one-action] Tunch Interacts to draw a bomb, then Strikes with it.