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PFS StandardKizidhar Shuyookh

Kizidhar shuyookhs are the powerful rulers of the Glowing Infinity on the Plane of Wood. They view other genies, including other kizidhars, as subservient to their own greatness, manipulating them as though they were outsiders whenever it helps achieve their goals. Kizidhar shuyookh diplomats are sent as emissaries from the Plane of Wood to the Universe, representing the metropolis of Nodollin and Grand Sultana Eshal Muazzam Rayadii of the Glowing Infinity, Lady of All that Grows and Decays.

Recall Knowledge - Elemental (Arcana, Nature): DC 33
Recall Knowledge - Plant (Nature): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Kizidhar ShuyookhCreature 10

Rare Large Elemental Genie Plant Wood 
Source Rage of Elements pg. 213 2.0
Perception +22; darkvision
Languages Common, Muan; speak with plants, truespeech
Skills Acrobatics +18, Arcana +17, Athletics +20, Crafting +21, Deception +19, Intimidation +19, Nature +22, Stealth +20 (+22 in forests)
Str +5, Dex +5, Con +7, Int +4, Wis +4, Cha +4
Items duskwood shield (Hardness 5, HP 20, BT 10), spear
AC 28 (34 with shield raised); Fort +22, Ref +18, Will +18
HP 200; Weaknesses axes 10, fire 10
Shield Block [reaction] Sprout Shield [reaction] Trigger An enemy hits the kizidhar shuyookh with a melee Strike; Requirements The kizidhar shuyookh doesn't have a shield raised; Effect The shuyookh can use Sculpt Wood to create a duskwood shield if they don't already have one. The shuyookh then Raises their Shield. The circumstance bonus from the shield applies to their AC against the triggering attack.
Speed 25 feet, climb 25 feet; parting the trees
Melee [one-action] spear +21 [+16/+11], Damage 3d6-2+11 piercingRanged [one-action] spear +21 [+16/+11] (thrown 20 feet), Damage 3d6-2+11 piercingArcane Innate Spells DC 28 (-4 dmg); 7th plane shift (at will; to Astral Plane, Elemental Planes, or the Universe only); 6th invisibility (×2), lignify, tree stride (at will); 3rd wooden double; 2nd entangle (at will), tree shape; Cantrips (6th) detect magic; Constant (6th) speak with plants, tongues
Change Shape [one-action] (arcane, concentrate, polymorph) The kizidhar transforms into a Small or Medium wood elemental or plant creature. This doesn't affect the kizidhar's statistics, but it could change the damage type of their Strikes.Manipulative Wish (downtime) Frequency three times per year; Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 flat check or a failure if not. The shuyookh attempts to advance their own interests along with those of any beneficiaries from the wish.Parting the Trees The genie ignores difficult terrain from plants, and can share their space with larger plants, such as trees.Sculpt Wood [one-action] The kizidhar creates a wooden item out of their body that appears in their hand and remains attached. The item can be a one-handed simple weapon, shield, or object of light Bulk. A kizidhar can instead use this ability to transform an item it's already holding or to remove an object to free its hand. Any item created with Sculpt Wood crumbles to splinters if removed from the kizidhar's possession.Seed of Ambition [one-action] (auditory, emotion, mental) Frequency once per round; Effect The kizidhar plants a desire for greatness in the mind of a creature within 50 feet. The target must attempt a DC 28 Will save. On a failure, until the end of its next turn, the target can't Delay, Ready, or use reactions. Instead, it must use all its actions to Strike or cast the highest rank of spell available to it using spell slots or Focus Points, or take actions to facilitate doing so, such as drawing a weapon or moving toward an enemy. The target must focus its attacks either on the kizidhar or on the opponent it perceives to be the biggest threat. This effect ends if the kizidhar uses Seed of Ambition again.Take Root [one-action] (arcane, plant, wood) The genie thrusts their weapon into the ground. Plants sprout and grow out of the ground in a 20-foot burst centered on one corner of the kizidhar's square. All squares on the ground in that area are difficult terrain until the kizidhar uses this ability again.

Sidebar - Additional Lore Wishcrafters

Kizidhar shuyookhs consider themselves artists of wish-crafting, planting, and nurturing the seeds of an idea and guiding its growth into the wish they ultimately bring to life. Shuyookhs take great pride in improving a wish as they conduct the wish ritual, often adding their own unique signature elements to wishes, akin to a maker's mark.

All Monsters in "Genie"

NameLevel
Djinni5
Efreeti9
Faydhaan Shuyookh14
Gennayn2
Ifrit Shuyookh14
Jaathoom Shuyookh10
Jabali Shuyookh12
Jann Shuyookh9
Janni4
Kizidhar6
Kizidhar Shuyookh11
Marid9
Shaitan7
Zuhra8
Zuhra Shuyookh13

Genie

Source Bestiary pg. 162
A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.

Genie Nobles

Genie nobles with titles unique to their kind (as detailed in each sidebar) rule genie society. Genie nobles are generally at least 5 levels higher than a typical example of their kind. In addition to the increased statistics afforded by their higher levels, genie nobles gain additional spells. But the most wondrous (and notorious) of a genie noble’s powers is their ability to grant wishes. Any genie noble (save for jann, who lack this power) can grant a mortal or undead creature up to three wishes within a year’s time. Many unscrupulous creatures compel genie nobles to serve them, tricking them or entrapping them with magic. However, once a genie noble grants a third wish to a single creature, they are freed from service to that creature forever.