Shadow Zombie
[two-actions] Spell 2This Spell may contain spoilers from the Blood Lords Adventure Path
Legacy Content
Uncommon Necromancy Shadow Source Pathfinder #181: Zombie Feast pg. 79Traditions arcane,
divine,
occultCast [two-actions] somatic,
verbalRange 30 feet;
Targets 1
zombie of level 1 or lower
Saving Throw Will;
Duration varies
You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement. While in this vaporous state, the zombie is a
minion under your control, gains resistance 8 to physical damage, and is immune to precision damage. It can't cast spells, activate items, or use actions that have the
attack or
manipulate traits. It gains a fly Speed of 10 feet and can slip through tiny cracks.
If the target is already your minion when you cast the spell, it doesn't get a saving throw and becomes vaporous for 10 minutes. If the target is not your minion, it can attempt a Will save to resist the spell. If it's already under someone else's command, the controlling creature also rolls a Will save, and the zombie uses the better result.
Critical Success The target is unaffected and is temporarily immune for 24 hours.
Success The target is unaffected.
Failure The target becomes your shadowy minion for 1 minute.
Critical Failure As failure, but for 10 minutes.
Heightened (4th) You can target a zombie of level 5 or lower.