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PFS StandardKrampus Celebrant

Fierce as he might be, Krampus rarely has the time to be everywhere at once. He doesn't have any particular ability to teleport or make speedy, long-distance travel, but he still strikes fear in the hearts of countless multitudes due to his power and the severity of the punishments he metes out.

Due to this lack of ubiquity, most societies appreciate Krampus more as a folkloric bogeyman and less as a physical threat that they're likely to encounter during any particular year's solstice. Come winter festivals, adults delightfully dress up as Krampus, parading through the streets to carouse, spook youngsters, and wave birch switches around.

However, if taken too far, this good-natured fun can attract Krampus's attention and blessing. Of course, this “blessing” is more of a dangerous curse that transforms those well-meaning revelers imitating him into sadistic tormentors dead-set on punishing the naughty before the festivities are through.

These so-called Krampus celebrants maraud for several nights, executing ghoulish acts of terror, vandalism, and cruel justice upon those who have “misbehaved” according to Krampus's own twisted sense of decorum, before reverting to their normal forms. Those who survive swiftly throw off their bloodstained pelts and costumes, swearing to never again tempt Krampus.

The Krampus celebrant statistics below befit these revelers for a festival gone wrong, yet in a pinch, depending upon your campaign, they're also suitable for a much less powerful Krampus who could be vanquished by lower-level PCs or a manifestation or aspect of Krampus that appears to haunt villages that Krampus himself can't reach. It could even represent a community's shared belief and paranoia in Krampus manifesting in a creature of belief similar to a brainchild.

Recall Knowledge - Humanoid (Society): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Krampus CelebrantCreature 9

Legacy Content

Rare NE Medium Humanoid 
Source Monsters of Myth pg. 58
Perception +21; darkvision, scent (imprecise) 30 feet
Languages Common
Skills Athletics +19, Intimidation +20, Stealth +17, Survival +17
Str +5, Dex +3, Con +4, Int +1, Wis +3, Cha +4
AC 29; Fort +21, Ref +18, Will +15
HP 145; Resistances cold 10, physical 5; Weaknesses good 5
Frightful Presence (aura, emotion, fear, mental) 30 feet, DC 25
Speed 25 feet; snowstride
Melee [one-action] claw +22 [+18/+14] (agile), Damage 2d8+2+9 slashing plus GrabMelee [one-action] birch bundle +22 [+17/+12] (backswing, forceful), Damage 2d10+2+9 bludgeoningMelee [one-action] horn +22 [+17/+12], Damage 2d12+2+9 piercingPrimal Innate Spells DC 28 (+4 dmg); 2nd obscuring mist; Cantrips (4th) tanglefoot
Frightful Parade [two-actions] The Krampus celebrant Strides up to its Speed and attempts a birch bundle Strike against one creature within its reach at any point during that movement.Relentless Torment [reaction] Trigger The Krampus celebrant hits a frightened creature with its birch bundle Strike; Effect The target must attempt a DC 28 Will save to resist the effects of the fearful assault.
Success The target is unaffected.
Failure The creature takes 1d8 mental damage. At the end of the creature's next turn, its frightened condition doesn't decrease by 1.
Critical Failure The creature takes 2d8 mental damage, and its frightened condition increases by 1 (maximum 4). At the end of its next turn, its frightened condition doesn't decrease by 1.
Snowstride The Krampus celebrant ignores difficult terrain caused by snow and ice, and it treats greater difficult terrain caused by snow and ice as difficult terrain.Vandal Whenever the Krampus celebrant deals damage to an object, it ignores the first 10 points of the object's Hardness.