AncestorsSource Player Core 2 pg. 135PFS Note Any deities or character options which grant the
dreaming potential spell instead grant
illusory scene.
The voices of generations past speak to you, and you hear their words. You might resent the constant interruption, or you might revere the spirits of those who came before. Perhaps you hail from a culture with strong ancestral traditions, such as the Shoanti Skoan-Quah (Skull Clan), a traditional
dwarven community that worships
Torag’s family pantheon, or a group that reveres
Erastil or
Pharasma. You might commune with powerful
psychopomps who shepherd souls to the afterlife, with the
River of Souls itself, or with those spirits who have become trapped outside of the great cycle of spiritual rebirth. You learn from their whispers and the fragments of their memories, but opening your mind to their knowledge and experience also allows them to meddle in your worldly affairs.
Curse of Ancestral Meddling
Curse Divine Oracle Spirit Source Player Core 2 pg. 135The ancestral spirits you commune with haunt you and meddle with your belongings and actions, either out of a wellintentioned (but ultimately detrimental) attempt to assist you, as punishment for your audacity in circumventing the traditional means of achieving divine power, for their own amusement, or a mixture of the above. When you have the
cursebound condition, you are
clumsy with a value equal to your cursebound value as the spirits of your ancestors temporarily possess you and vie for control in your mind, hindering your movements.