Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


Main List | Advanced Companions | Advanced Options | Animal Specializations | Unique Companions


PFS StandardWood Elemental

Uncommon Plant Wood 
Source Rage of Elements pg. 41 2.0
Your companion is a wood elemental, such as a moss sloth.
PFS Note Druids of the specifically listed orders may also take the other elementals (e.g. a wave order druid may take a water elemental companion).

Access You are a member of the leaf order.
Size Small
Melee [one-action] branch, Damage 1d8 bludgeoning
Str +2, Dex +1, Con +2, Int -4, Wis +1, Cha +0
Hit Points 8
Skill Survival
Senses darkvision
Speed 25 feet, climb 25 feet
Support Benefit Your wood elemental entangles your foes with detachable branches and roots. Until the start of your next turn, if you hit with a Strike that deals damage to a creature in your wood elemental's reach, the creature takes a –5-foot circumstance penalty to its Speeds for 1 minute (–10 on a critical success). The creature, or a creature adjacent to it, can use an Interact action to unravel the branches and roots and remove the penalty.
Advanced Maneuver Grabbing Branches

Grabbing Branches [two-actions]

Source Rage of Elements pg. 42 2.0
Your wood elemental surrounds a foe with branches, grabbing it in place. Your wood elemental makes a branch Strike; on a success, the target is also grabbed by the wood elemental until the end of your next turn unless your wood elemental moves or the target Escapes.