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Kingmaker Companion Guide / Chapter 2: Camping

Special Campsite Meals

Source Kingmaker Companion Guide pg. 113
With the Cook Special Meal activity, a character can prepare servings of a wide range of meals that have longer-lasting and more significant effects than simple nourishment. These special campsite meals must be eaten during the same camping session that they are prepared, as the benefits one gains from them are as much from the morale-boosting effect of enjoying a delicious meal in the wild as they are from the food itself. A character can only be under the effect of one special campsite meal at a time—that of the first one they eat during a camping session. The effects of the meal itself are determined by a skill check rolled by the cook when the meal is eaten, and they apply equally to all characters who eat servings of that particular meal.

Favorite Meals

Source Kingmaker Companion Guide pg. 113
Each character may designate a favorite meal. Whenever they consume that meal and gain either its success or critical success benefit, they also gain its favorite meal benefit. Unless the meal's description says otherwise, the favorite meal benefit lasts as long as the meal's usual benefit.

PCs may declare a favorite meal after experiencing that meal's success effect twice or its critical success once; they can then gain its favorite meal benefit starting the next time they consume that meal. A character can only ever have one favorite meal. They may change their favorite meal to a new meal, but they must first experience the new meal's critical success effect twice.

Each NPC companion has a favorite meal, listed on the following table. NPC companions never change their favorite meal.

Favorite Meals

CompanionFavorite Meal
AmiriMonster casserole
EkundayoHunter's roast
HarrimHaggis
JaethalJeweled rice
JubilostOnion soup
KalikkeChocolate ice cream
KanerahSeasoned wings and thighs
LinziSweet pancakes
Nok-NokBaked spider legs
OctaviaRice-n-nut pudding
RegongarSucculent sausages
TristianKameberry pie
ValerieWhiterose oysters

Meal Recipes

Source Kingmaker Companion Guide pg. 113
A wide range of unique and special meals are available to those camping in the Stolen Lands, but before a character can attempt to cook one of them, they must find or purchase the meal's recipe or discover it using the Discover Special Meal activity. You can augment treasures found throughout the Stolen Lands with meal recipes if you wish, dropping them into rewards in the form of scrolls or books, or you can even have them taught by friendly allies.

Common recipes (those without either the uncommon or rare trait) can be purchased in any settlement in the same way other formulas can be purchased. Uncommon recipes are available for purchase in most settlements of Town or larger size. Rare recipes should be given out as quest rewards, discovered (be it via the Discover Special Meal activity or by finding the recipe on a scroll or in a book), taught from rescued or allied NPCs, or something equivalent. At your discretion, a rare recipe must still be purchased after the PCs discover someone who knows it.

The stat block for the following meals are presented in the following format.

Meal NameMeal [Level]

Traits
Recipe Price The price to purchase the meal's recipe.
Ingredients This entry lists the quantity of basic ingredients and special ingredients (if any) required to cook a single serving of the meal.
Preparation A special meal can be cooked with a Survival check or a Cooking Lore check, and its recipe can be discovered with a Cooking Lore check. The DCs to Cook or Discover the Special Meal are presented here.
Requirements If a meal has any other special requirements for its preparation (such as the cook's ability to cast divine spells or a proficiency rank in a specific skill), that requirement is listed here. This entry is omitted if the meal has no additional requirements.
Favorite Meal The additional benefit a character can gain from the meal being their favorite meal is presented here.
A description of the meal, including notes on how it is prepared, is followed by the meal's effects on a Cook Special Meal activity's critical success, success, or critical failure. A special meal that has a failure grants no additional benefits or penalties, but still prevents starvation.
Many special meal effects persist for a full 24 hours, but a character can only benefit from one special meal effect at a time. If the PCs are camping daily, you can rule that existing special meal effects end once the party takes step 3 of camping (Eating), even if technically 24 hours hasn't passed since the last time they gained bonuses from special meals, so that new effects from new meals can take their place going forward.