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Multiclass Archetypes

These archetypes are Multiclass Archetypes that allow access to another Class's features.

PFS StandardAlchemistDedication Feat 2

Source Core Rulebook pg. 220 4.0
Prerequisites Intelligence 14
You enjoy tinkering with alchemical formulas and substances in your spare time, and your studies have progressed beyond mere experimentation.

PFS StandardBarbarianDedication Feat 2

Source Core Rulebook pg. 221 4.0
Prerequisites Strength 14; Constitution 14
There’s a rage deep inside you that sometimes breaks loose, granting you some of the might of a barbarian in addition to your other abilities.

PFS StandardBardDedication Feat 2

Source Core Rulebook pg. 222 4.0
Prerequisites Charisma 14
A muse has called you to dabble in occult lore, allowing you to cast a few spells. The deeper you delve, the more powerful your performances become.

PFS StandardChampionDedication Feat 2

Source Core Rulebook pg. 223 4.0
Prerequisites Strength 14; Charisma 14
You have sworn a solemn oath to your deity, who has granted you champion powers to aid you in your cause.

PFS StandardClericDedication Feat 2

Source Core Rulebook pg. 224 4.0
Prerequisites Wisdom 14
You are an ordained priest of your deity and have even learned how to cast a few divine spells. Though your main training lies elsewhere, your religious calling provides you divine gifts.

PFS StandardDruidDedication Feat 2

Source Core Rulebook pg. 225 4.0
Prerequisites Wisdom 14
You have entered a druidic circle and learned a few of the order’s secrets, granting you primal power.

PFS StandardFighterDedication Feat 2

Source Core Rulebook pg. 226 4.0
Prerequisites Strength 14; Dexterity 14
You have spent time learning the art of warfare, increasing your skill with martial arms and at wearing armor. With further training, you can become a true combat specialist.

PFS StandardGunslingerDedication Feat 2

Uncommon 
Source Guns & Gears pg. 127
Prerequisites Dexterity 14
You like a weapon that makes an impression almost as much as you like making an impression.

PFS StandardInventorDedication Feat 2

Uncommon 
Source Guns & Gears pg. 49
Prerequisites Intelligence 14
You revel in the creation of clever inventions, deploying your brilliance to defeat your foes. Explosives, gadgets, and innovative technologies? You have ideas for all of them, and you're eager to test your theories.

PFS StandardInvestigatorDedication Feat 2

Source Advanced Player's Guide pg. 151 2.0
Prerequisites Intelligence 14
The investigator archetype is a good choice for a character that wants deeper investigations or to plan out their turns in advance; it's a particularly good match for Intelligence-based characters like alchemists, witches, and wizards.

PFS StandardKineticistDedication Feat 2

Source Rage of Elements pg. 57
Prerequisites Constitution +2
You have, intentionally or accidentally, awoken a gateway to elemental power inside yourself and can now channel that power to devastating effect, adding an elemental arsenal to your abilities.

PFS StandardMagusDedication Feat 2

Source Secrets of Magic pg. 75 1.1
Prerequisites Strength 14, or Dexterity 14; Intelligence 14
You've mixed physical combat with spellcasting.

PFS StandardMonkDedication Feat 2

Source Core Rulebook pg. 227 4.0
Prerequisites Strength 14; Dexterity 14
Monastic training has taught you martial arts and allowed you to hone your mind, body, and spirit to new heights.

PFS StandardOracleDedication Feat 2

Source Advanced Player's Guide pg. 152 2.0
Prerequisites Charisma 14
A mysterious force granted you divine magic and a curse.

PFS StandardPsychicDedication Feat 2

Source Dark Archive pg. 48
Prerequisites Intelligence 14, or Charisma 14
You've awoken the latent abilities of your mind, taking your first steps into wielding psychic magic.

PFS StandardRangerDedication Feat 2

Source Core Rulebook pg. 228 4.0
Prerequisites Dexterity 14
You have studied hunting, tracking, and wilderness survival, adding a ranger’s tools to your skill set.

PFS StandardRogueDedication Feat 2

Source Core Rulebook pg. 229 4.0
Prerequisites Dexterity 14
You’ve learned to sneak, steal, and disable traps. With time and luck, you’ll become capable of moving through the shadows, striking unseen, and escaping without notice.

PFS StandardSorcererDedication Feat 2

Source Core Rulebook pg. 230 4.0
Prerequisites Charisma 14
You coax the magic power in your blood to manifest, accessing magic others don’t expect you to have.

PFS StandardSummonerDedication Feat 2

Source Secrets of Magic pg. 76 1.1
Prerequisites Charisma 14
You have a tenuous connection to an eidolon, a bodiless being that shares your life force, and with effort you can manifest the eidolon into the world.

PFS StandardSwashbucklerDedication Feat 2

Source Advanced Player's Guide pg. 153 2.0
Prerequisites Charisma 14; Dexterity 14
The swashbuckler archetype is a great fit for martial characters who want to be a bit flashier or for Charisma-based spellcasters who want to add a bit of dramatic flair to their routine. Multiclass swashbucklers work especially well for characters who already wanted to perform the actions associated with gaining panache, such as a monk or barbarian with the gymnast style or a braggart, battledancer, or wit-style bard.

PFS StandardThaumaturgeDedication Feat 2

Source Dark Archive pg. 49
Prerequisites Charisma 14
Scraps of knowledge have taught you how to exploit the vulnerabilities of creatures and the powers of mystical objects.

PFS StandardWitchDedication Feat 2

Source Advanced Player's Guide pg. 154 2.0
Prerequisites Intelligence 14
The witch archetype grants versatile prepared spells, perfect for characters looking to add some extra utility.

PFS StandardWizardDedication Feat 2

Source Core Rulebook pg. 231 4.0
Prerequisites Intelligence 14
You have dabbled in the arcane arts and, through discipline and academic study, learned how to cast a few spells.