
Dr. Ushernacht's Astonishing Ink
Item 3+Uncommon Alchemical Consumable Source Rival Academies pg. 89Usage held in 1 hand;
Bulk L
Activate 10 minutes (
manipulate)
his syrupy ink smells organic and faintly spoiled. It’s tied to one of Ushernacht’s engines, created with a sample of the fluid from inside the engine. If the associated engine stops functioning, all ink linked with it can no longer be activated, including freshly created ink.
When you write a question on a sheet of paper using the astonishing ink, handwriting scrawls over the paper after 10 minutes, answering with the knowledge it can draw from its engine. The astonishing ink has all Lore skills and attempts a
Recall Knowledge check to answer the question using the listed bonus. At the GM’s discretion, the astonishing ink takes a –4 circumstance penalty to the check if the question relates to advice, emotions, opinions, or other subjective topics.
If the astonishing ink fails (but not critically fails) the check to Recall Knowledge, the writing turns blood-red as it forms disturbing words. Anyone reading these words must succeed at a Will save at the listed DC or become
stupefied 1 until they get a full night’s rest. The bloody message may also carry valuable or misleading information at the GM’s discretion.
You can use a vial of astonishing ink to ask 5 questions before it’s used up.
Minor Astonishing InkItem 3
Source Rival Academies pg. 89Price 10 gp
The ink has a +10 modifier, and the Will DC is 18.
Moderate Astonishing InkItem 10
Source Rival Academies pg. 89Price 160 gp
The ink has a +19 modifier, and the Will DC is 27.
Major Astonishing InkItem 17
Source Rival Academies pg. 89Price 2,250 gp
The ink has a +28 modifier, and the Will DC is 36.