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GM Core / Chapter 1: Running the Game / Difficulty Classes / Specific Actions

Identify Magic, Identify Alchemy, or Learn a Spell

Source GM Core pg. 54 2.0
The DC to Identify Magic, Identify Alchemy, or Learn a Spell is usually the DC listed for the spell’s rank or the item’s level, adjusted for its rarity. A very strange item or phenomenon usually uses a higher DC adjustment. For a cursed item or certain illusory items, you can use an incredibly hard DC to increase the chance of misidentification. If someone has already identified the spell or item, it’s best to either let them automatically identify it or apply an easy or very easy adjustment.