Sonic Strafe [two-actions] Feat 16Air Archetype Sonic Source Howl of the Wild pg. 83 2.0Archetype Winged WarriorFrequency once per hour
Prerequisites Winged Warrior DedicationRequirements You currently have a fly Speed.
You can now achieve such flight speeds that your passage splits the very air.
Fly twice. Any creature that is adjacent to you at any point during your movement takes 10d6 sonic damage (
basic Fortitude save against your class DC). On a critical failure, the creature is also
deafened for 1 hour.
Traits
Air: Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
Planes with this trait consist mostly of open spaces and air of various levels of turbulence, though they also contain rare islands of floating stone and other elements and energies. Air planes usually have breathable atmospheres, though they might include clouds of acidic or toxic gas. Earth creatures often find themselves at a disadvantage within air planes, as there’s little solid ground for them to gain their bearings, which tends to at least make them uncomfortable.
Archetype: This feat belongs to an archetype.
Sonic: An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.