All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


There is a Legacy version here.

PFS StandardBalisse (Confessor Angel)

Balisses, or confessor angels, seek to assist mortals ensnared by moral dilemmas or crises of faith. They prefer to guide people to their own decisions rather than demand obedience to a higher cause, as intrinsic belief is even more powerful than unquestioning obedience. While most balisses are fundamentally honest, they use their guiding angel ability to seem less intimidating and decrease the chance the mortal will simply acquiesce to the opinion of an obviously divine being.

While balisses can spring from any soul with suitable patience and strong counsel, they often form from souls of those who performed evil acts but were redeemed. These souls recognize the struggle and shame of those in similar situations, and can offer advice from the heart rather than from rote sympathy. Many serve the goddess Sarenrae, but they can serve other good deities and empyreal lords as well.

Recall Knowledge - Celestial (Religion): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

BalisseCreature 8

Medium Angel Celestial Holy 
Source Monster Core pg. 15
Perception +10; (20 to detect lies and illusions) darkvision
Languages Diabolic, Draconic, Empyrean; truespeech
Skills Acrobatics +6, Diplomacy +9, Religion +10
Str +5, Dex +2, Con +4, Int +1, Wis +6, Cha +5
Items +1 striking scimitar
AC 18; Fort +8, Ref +4, Will +10; +1 status to all saves vs. magic
HP 145; Resistances fire 15; Weaknesses unholy 10
Confessor's Aura (aura, divine, mental) 20 feet. Creatures in the balisse's aura are subject to ring of truth (DC 15). Additionally, if these creatures choose to honestly express their own conflicted feelings, the aura makes it easier for them to put words to those feelings.
Speed 30 feet, fly 40 feet
Melee [one-action] scimitar +12 [+7/+2] (fire, forceful, holy, magical, sweep), Damage 2d6+8 slashing plus 1d6 fireDivine Innate Spells DC 18; 4th cleanse affliction, divine wrath, heal, paralyze; 3rd clear mind (at will); 2nd invisibility (at will; self only); Constant (5th) truespeech
Rituals DC 18; 4th atone; 3rd geas; 1st angelic messenger
Brand of the Impenitent [two-actions] (curse, divine) Frequency once per day; Effect The balisse marks a creature within their confessor's aura as irredeemable. They can do so only after a failed attempt to convince the creature to repent. The touched creature takes a –1 status penalty to AC and saves, reduces all its resistances by 2, and gains weakness 2 to holy. The duration depends on the target's DC 18 Will save.
Critical Success The creature is unaffected.
Success The duration is 1 round.
Failure The duration is 1 day.
Critical Failure The duration is unlimited.
Guiding Angel [one-action] (concentrate, divine) Requirements The balisse is invisible; Effect The balisse spiritually attaches themself to an adjacent mortal who doesn't have the unholy trait. They merge with the mortal's body and are unable to use any of their spells and abilities other than to interact with the mortal. They can Dismiss the effect to leave the mortal. While merged, the balisse can either communicate using a bodiless voice only the mortal can hear or can take a form of their choice that only the mortal can see, such as a small angel on the mortal's shoulder.

All Monsters in "Angel"

NameLevel
Balisse (Confessor Angel)8
Cassisian (Archive Angel)1
Choral (Choir Angel)6
Monadic Deva (Soul Angel)12
Movanic Deva (Guardian Angel)10
Planetar (Justice Angel)16
Solar (Archangel)23
Tabellia (Emissary Angel)14

Angel

Source Monster Core pg. 14
The celestial hosts of angels are messengers and warriors, divided into choirs based on their abilities and purviews. Angels were one of the first creations of the gods, and many still assist their righteous creators throughout the cosmos. Most angels in modern times are not direct creations of the divine, however, instead consisting of ascended mortal souls drawn from the celestial planes.

The majority of unaffiliated angels live in Nirvana, the plane of virtue and enlightenment. Angels who are affiliated with deities dwell in those deities' domains or other areas where that god holds influence. Regardless of residence or service, angels remain benevolent messengers possessed with magical auras to aid their allies.

Sidebar - Additional Lore Angelic Divinities

The most powerful angels belong to a category of demigods known as the empyreal lords—a title shared with other powerful holy demigods among the host of archons, azatas, and other inhabitants of the celestial planes. The most famous and powerful empyreal lord, Sarenrae, ascended to godhood and now reigns above the other empyreal lords

Sidebar - Locations Angelic Locations

Angels normally live on Nirvana or other celestial planes, but their missions can bring them to the Universe. Spellcasters can conjure them for aid or advice in times of need, and they can even be found, if rarely, crusading against fiends in Hell, the Outer Rifts, or anywhere in between.

Sidebar - Treasure and Rewards Angelic Treasure

Many angels wear exquisite armor or wield beautiful and often magical weapons. While they are not hampered by mortal sins like greed or pride (save for the very rare and tragic exception), they do enjoy the beauty and crafting of fine clothing, exquisite jewelry, and works of art.

Sidebar - Related Creatures Holy Forces

Relations between angels and other celestials are never completely harmonious, but they generally avoid clashes by focusing on their respective strengths: angels on negotiation, archons on warfare, azatas on bringing joy to the moral realm, and so on. Angels also work with the others to make sure the wills of their gods are represented