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There is a Remastered version here.

PFS StandardGreater Nightmare

The enormous greater nightmare is a more dangerous variety of nightmare, particularly valued for its ability to invade other realities with its rider.

Recall Knowledge - Beast (Arcana, Nature): DC 28
Recall Knowledge - Fiend (Religion): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Greater NightmareCreature 10

Legacy Content

NE Huge Beast Fiend 
Source Bestiary pg. 244
Perception +22; darkvision
Languages Abyssal, Daemonic, Infernal
Skills Acrobatics +21, Athletics +22, Intimidation +20, Survival +18
Str +7, Dex +4, Con +5, Int +2, Wis +5, Cha +3
Smoke (aura) 20 feet. The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes sickened 2 (DC 28 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura’s sickened effect but not the concealment.
AC 29; Fort +23, Ref +22, Will +19
HP 180; Resistances fire 15
Speed 60 feet, fly 120 feet
Melee [one-action] jaws +22 [+17/+12] (evil, magical), Damage 2d10-2+11 piercing plus 1d6 evilMelee [one-action] hoof +22 [+18/+14] (agile, evil, fire, magical), Damage 1d8-2+11 bludgeoning plus 1d6 evil and 2d8 fireDivine Innate Spells DC 28 (-4 dmg); 7th ethereal jaunt (self and rider only), plane shift (self and rider only)
Flaming Gallop [two-actions] (fire) The greater nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 6d6 fire damage (DC 28 basic Reflex save) once to each creature other than the greater nightmare’s rider that the greater nightmare moves adjacent to during its gallop.Trample [three-actions] Large or smaller, hoof, DC 28

All Monsters in "Nightmare"

NameLevel
Greater Nightmare11
Nightmare6

Nightmare

Source Bestiary pg. 244
This entry did not have a separate description for the family.

Sidebar - Related Creatures Nightmare Steeds

Nightmares allow only the evilest of creatures to ride them and are willing partners in destruction those creatures inflict. Night hags are particularly well known to associate with nightmares.