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There is a Legacy version here.

PFS StandardWererat

Wererats tend to be selfishly opportunistic, avaricious, and paranoid as a result of their curse. Because wererats typically dwell in metropolitan areas where they can hide in plain sight, practically any city goer could be a wererat in disguise—from the quiet shopkeep to the city's criminal mastermind. The bustle of crowds and countless rat holes make ghettos and shantytowns favored homes for wererats, especially since in these poorer districts the wererat can kill out of greed or fear with little chance of the authorities noticing. In some cities, wererats operate entire thieves' guilds or organized crime rings, and membership requires willfully submitting to the wererat's cursed bite. Wererats look very similar to ratfolk when in hybrid form, apart from potential differences in size, but ratfolk have no love for wererats.

Recall Knowledge - Beast (Arcana, Nature): DC 16
Recall Knowledge - Humanoid (Society): DC 16
Recall Knowledge - Beast (Arcana, Nature): DC 16
Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

WereratCreature 2

Medium Beast Beast Human Human Humanoid Humanoid Werecreature Werecreature 
Source Monster Core pg. 345
Perception +6; low-light vision, scent (imprecise) 30 feet
Languages Common; rat empathy
Skills Acrobatics +6, Athletics +4 (+6 to Climb or Swim), Deception +3, Society +2, Stealth +6
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1
Rat Empathy The wererat can communicate with rodents.
Items hand crossbow (20 bolts), leather armor, shortsword
AC 17; Fort +4, Ref +8, Will +6
HP 45; Weaknesses silver 5
Nimble Dodge [reaction] Trigger A creature targets the wererat with an attack and the wererat can see the attacker; Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee [one-action] shortsword +8 [+4/+0] (agile, finesse, versatile S), Damage 1d6+4 piercingMelee [one-action] claw +8 [+4/+0] (agile, finesse), Damage 1d6+2 slashingMelee [one-action] jaws +8 [+3/-2] (finesse), Damage 1d8+2 piercing plus curse of the wereratRanged [one-action] hand crossbow +8 [+3/-2] (range increment 60 feet, reload 1), Damage 1d6 piercingChange Shape [one-action] (concentrate, polymorph, primal) Human with fist +10 for 1d4+2Curse of the Wererat (curse, primal) Saving Throw DC 13 FortitudeMoon Frenzy (polymorph, primal) Sneak Attack The wererat deals 1d6 extra precision damage to off-guard creaturesbludgeoning, or Small rat with Speed 30 feet, climb 10 feet