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There is a Legacy version here.

Stealth (Dex)

Source Player Core pg. 244 2.0
You are skilled at avoiding detection, allowing you to slip past foes, hide, or conceal an item.
Item Bonsues for Common items
Ability/SkillItemBonusLevelCategoryConsumable?Note
StealthExquisite Surprise Doll+12Adventuring GearNoStealth checks to Conceal an Item
StealthConcealed Sheath+13Adventuring GearNoStealth checks and DCs to hide or conceal the item within
StealthConcealable Thieves' Tools+14Adventuring GearNoStealth checks to Conceal these tools
StealthWildwood Ink+14TattoosNoStealth check bonus increases in forests
StealthShadow+15Armor Property RunesNo
StealthDruid's Crown+16Other Worn ItemsNo
StealthVaultbreaker's Harness+16Other Worn ItemsNo
StealthCloak of Illusions+17Other Worn ItemsNo
StealthQuicksilver Mutagen (Lesser)+11Alchemical ElixirsYes
StealthOnyx Panther+12TalismansYesStealth to Sneak
StealthPhantom Roll+14Alchemical FoodYesStealth checks you attempt during the Avoid Notice exploration activity
StealthShadow (Greater)+29Armor Property RunesNo
StealthCloak of the Bat+210Other Worn ItemsNo
StealthWildwood Ink (Greater)+210TattoosNoStealth check bonus increases in forests
StealthElectric Eelskin+210Specific Magic ArmorNoStealth checks you attempt underwater
StealthCloak of Illusions (Greater)+212Other Worn ItemsNo
StealthAroma Concealer+21Alchemical ToolsYesStealth checks to Hide or Sneak against creatures using primarily smell
StealthQuicksilver Mutagen (Moderate)+23Alchemical ElixirsYes
StealthShrinking Potion (Greater)+28PotionsYes
StealthCloak of the Bat (Greater)+317Other Worn ItemsNo
StealthWildwood Ink (Major)+317TattoosNoStealth check bonus increases in forests
StealthShadow (Major)+317Armor Property RunesNo
StealthMercurial Mantle+318Other Worn ItemsNo
StealthShadowmist Cape+319Other Worn ItemsNo
StealthQuicksilver Mutagen (Greater)+311Alchemical ElixirsYes
StealthQuicksilver Mutagen (Major)+417Alchemical ElixirsYes
Item Bonsues for Uncommon/Rare/Unique items
Ability/SkillItemBonusLevelCategoryConsumable?Note
StealthSubtle Armor+11AdjustmentsNoStealth checks to Conceal an Object to hide the nature of the armor
StealthPrivacy Ward Fulu (Hallway)+11FuluNoStealth checks against creatures outside the affected room
StealthCamouflage Suit+13Adventuring GearNoStealth checks while you attempt to Hide or Sneak in the specific environment it has been prepared for
StealthConcealed Holster+13Adventuring GearNoStealth checks and DCs to hide or conceal a firearm or hand crossbow in this holster
StealthPickpocket's Tailoring+14Adventuring GearNoStealth checks to Conceal an Object of light Bulk or less in the pockets
StealthCamouflaging Chromatophores (Lesser)+14GraftsNoStealth checks to Sneak and Hide
StealthRing of the Tiger +15Other Worn ItemsNoStealth checks made in outdoor wilderness areas
StealthPrivacy Ward Fulu (Room)+15FuluNoStealth checks against creatures outside the affected room
StealthClandestine Cloak+16Other Worn ItemsNo
StealthRoot Boots+17Worn ItemsNoStealth checks in a forest or wooded area.
StealthAmulet of the Hellcat+17Other Worn ItemsNoStealth checks made while in bright light
StealthGloaming Arc+111Specific Magic WeaponsNo+1 bonus, +2 if upgraded to +3 weapon potency rune
StealthShadewither Key+122Other Worn ItemsNo
StealthLastwall Soup+21Alchemical ElixirsNoStealth checks and DCs against undead
StealthCamouflage Suit (Superb)+29Adventuring GearNoStealth checks while you attempt to Hide or Sneak in the specific environment it has been prepared for
StealthPrivacy Ward Fulu (Chamber)+29FuluNoStealth checks against creatures outside the affected room
StealthCamouflaging Chromatophores (Greater)+29GraftsNoStealth checks to Sneak and Hide
StealthRing of the Tiger (Greater)+210Other Worn ItemsNoStealth checks made in outdoor wilderness areas
StealthClandestine Cloak (Greater)+210Other Worn ItemsNo
StealthThe Snakebite+220The Deck of DestinyNoStealth checks for initiative (+3 at 17th level)
StealthThe Demon's Lantern+220The Deck of DestinyNochecks made to Conceal an Object (+3 at 17th level).
StealthScour+28DrugsYes
StealthCowl of Keys+317Other Worn ItemsNo
StealthSilhouette Cloak+320Other Worn ItemsNoStealth checks in dim light or darkness
StealthScale of Igroon+321ArtifactsNoStealth checks to Hide and Sneak

Related Feats

To see a list of Feats related to Stealth, click here.

Stealth Untrained Actions

Conceal an Object [one-action]

Manipulate Secret 
Source Player Core pg. 244 2.0
You hide a small object on your person (such as a weapon of light Bulk). When you try to sneak a concealed object past someone who might notice it, the GM rolls your Stealth check and compares it to this passive observer's Perception DC. Once the GM rolls your check for a concealed object, that same result is used no matter how many passive observers you try to sneak it past. If a creature is specifically searching you for an item, it can attempt a Perception check against your Stealth DC (finding the object on success).

You can also conceal an object somewhere other than your person, such as among undergrowth or in a secret compartment within a piece of furniture. In this case, characters Seeking in an area compare their Perception check results to your Stealth DC to determine whether they find the object.

Success The object remains undetected.
Failure The searcher finds the object.

Hide [one-action]

Secret 
Source Player Core pg. 244 2.0
You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you're observed by but that you have cover or greater cover against or are concealed from. You get a +2 circumstance bonus to your check if you have standard cover (or +4 from greater cover).

Success If the creature could see you, you're now hidden from it instead of observed. If you were hidden from or undetected by the creature, you retain that condition.

If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains off-guard against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.

If a creature uses Seek to make you observed by it, you must successfully Hide to become hidden from it again.

Sneak [one-action]

Move Secret 
Source Player Core pg. 245 2.0
You attempt to move to another place while becoming or staying undetected. Stride up to half your Speed. (You can use Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type; you must move at half that Speed.)

At the end of your movement, the GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you were hidden from or undetected by at the start of your movement. If you have cover or greater cover from the creature throughout your Stride, you gain the +2 circumstance bonus from cover (or +4 from greater cover) to your Stealth check. Because you're moving, the bonus increase from Taking Cover doesn't apply. You don't get to roll against a creature if, at the end of your movement, you neither are concealed from it nor have cover or greater cover against it. You automatically become observed by such a creature.

Success You're undetected by the creature during your movement and remain undetected by the creature at the end of it.

You become observed as soon as you do anything other than Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains off-guard against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check. If you speak or make a deliberate loud noise, you become hidden instead of undetected.

If a creature uses Seek and you become hidden to it as a result, you must Sneak if you want to become undetected by that creature again.
Failure A telltale sound or other sign gives your position away, though you still remain unseen. You're hidden from the creature throughout your movement and remain so.
Critical Failure You're spotted! You're observed by the creature throughout your movement and remain so. If you're invisible and were hidden from the creature, instead of being observed you're hidden throughout your movement and remain so.

Being Stealthy

If you want to sneak around when there are creatures that can see you, you can use a combination of Hide and Sneak to do so.
  • First, Hide behind something (either by taking advantage of cover or having the concealed condition due to fog, a spell, or a similar effect). A successful Stealth check makes you hidden, though the creatures still know roughly where you are.
  • Second, now that you're hidden, you can Sneak. That means you can move at half your Speed and attempt another Stealth check. If it's successful, you're now undetected. That means the creatures don't know which square you're in anymore.
If you were approaching creatures that didn't know you were there, you could begin Sneaking right away, since they didn't know your location to start with. Some actions can cause you to become observed again, but they're mostly what you'd expect: standing out in the open, attacking someone, making a bunch of noise, and so forth. If you Strike someone after successfully Hiding or Sneaking, though, they're off-guard to that Strike.

Creatures can try to find you using the Seek action.

Three conditions explain the states of detection. Remember that these conditions are relative to each creature—you can be observed by one creature while hidden to another and undetected by a third. Observed: You're in the creature's clear view. Hidden: The creature knows your location but can't see you. Undetected: The creature doesn't know your location.

Unobservable Stealth

In some cases, it can be impossible for a creature to fully observe you. Typically this happens if you're invisible, the observer is blinded, or you're in darkness and the creature can't see in darkness. In such cases, any critical failure you roll on a check to Sneak is a failure instead. You also continue to be undetected if you lose cover or greater cover against or are no longer concealed from such a creature.