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PFS StandardWood Giant

Wood giants are the denizens and protectors of the deepest, most primeval forests in the world. They dedicate their entire lives to the preservation of natureā€”a role that they believe nature itself has selected them to carry out. Wood giants are patient and kind to those who show respect and care for wild places. Although most wood giants consider civilization as simply another part of the world, they value places untouched by permanent structures and dense humanoid settlements.

Wood giants have long, drooping ears and more slender builds than most giants. Despite their size, they are graceful and agile, able to move through dense forests and brush with little sound. They have been known to work closely with druids and others who share their respect for the sanctity of wilderness regions. Wood giants spend their days patrolling vast swaths of territory, foraging, and keeping an eye out for any who would despoil their lands. While they respect the connection to nature they share with many fey creatures and remain on good terms with them, wood giants see most fey as far too flighty to take part in any long-term plans.

An average wood giant stands 14 feet tall and weighs 1,200 pounds.

Recall Knowledge - Humanoid (Society): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Wood GiantCreature 5

Legacy Content

CG Large Giant Humanoid 
Source Bestiary 2 pg. 124 2.0
Perception +15; low-light vision
Languages Common, Jotun, Sylvan; speak with animals
Skills Acrobatics +11, Athletics +13, Forest Lore +12, Nature +12, Stealth +11 (+13 in forests), Survival +11
Str +5, Dex +5, Con +4, Int +2, Wis +3, Cha +1
Items +1 composite longbow (20 arrows), hide armor, shortsword
AC 22; Fort +15, Ref +12, Will +11
HP 100
Catch Rock [reaction]
Speed 35 feet
Melee [one-action] shortsword +15 [+11/+7] (agile, reach 10 feet, versatile S), Damage 1d8-2+11 piercingMelee [one-action] fist +15 [+11/+7] (agile, reach 10 feet), Damage 1d6-2+11 bludgeoningRanged [one-action] composite longbow +16 [+11/+6] (deadly d10, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8-2+8 piercingRanged [one-action] rock +15 [+10/+5] (brutal, range increment 120 feet), Damage 2d6-2+11 bludgeoningPrimal Innate Spells DC 21 (-4 dmg); 4th speak with plants; 3rd earthbind; 2nd entangle, tree shape; Constant (2nd) pass without trace, speak with animals
Piercing Shot [one-action] The wood giant shoots an arrow at a target so that it glances off the first target to strike another target behind the first one. The wood giant chooses two targets in a direct line, one of which must be giving lesser cover to the other, then makes a single ranged Strike with its longbow against both targets. This attack ignores the lesser cover the first target provides to the second. The wood giant rolls damage only once, and applies it to each creature it hits. Piercing Shot counts as two attacks for the wood giant's multiple attack penalty.Throw Rock [one-action]

Sidebar - Additional Lore Wood Giant Celebrations

Despite the seriousness with which wood giants approach their duties, or perhaps because of it, wood giant gatherings are joyous occasions. Wood giants most often gather to sing, dance, seek life partners, and celebrate their hard work.

All Monsters in "Giant"

NameLevel
Cave Giant6
Cloud Giant11
Desert Giant9
Fire Giant10
Frost Giant9
Hill Giant7
Marsh Giant8
Plague Giant14
Rune Giant16
Shadow Giant13
Giant, Smog7
Stone Giant8
Storm Giant13
Taiga Giant12
Tomb Giant12
Wood Giant6

Giant

Source Bestiary pg. 170
Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.

Sidebar - Treasure and Rewards Giant Bags

Giants often keep an eclectic collection of treasures in their knapsacks or bags. Among these can be found a staggeringly wide range of unexpected and odd treasures and valuables.

Sidebar - Locations Giant Locations

As oversized as they are, giants tend to dwell in remote regions of the world, where they have the luxury of claiming larger territories of their own.

Sidebar - Related Creatures Giant Pets

As with many people, giants enjoy keeping pets. Yet for giants, what constitutes a pet is often categorized as beast to others. Large animals like bears and lions, and megafauna like woolly mammoths and dinosaurs are popular, as are more magical creatures like hell hounds, manticores, griffons, and the like.

Sidebar - Related Creatures Other Giants

Beyond the giants detailed here, many others dwell in remote regions of the world. Marsh giants are cultists who worship strange sea deities, shadow giants have ties to the Shadow Plane, and mountain giants are horrific butchers even other giants fear.

Sidebar - Advice and Rules Oversized Themes

Giants are larger-than-life foes. While many giants have themes that tie them to elemental or magical forces, the primary theme giants share is that they embody a classic cultural trope as their basis. Fire giants, for example, can be seen as oversized smiths, while hill giants should evoke the flavor of an oversized bully.