All Spells
Arcane | Divine | Elemental | Occult | Primal
Focus Spells | Rituals


There is a Remastered version here.

PFS StandardMisleadSpell 6

Legacy Content

Illusion 
Source Core Rulebook pg. 352 4.0
Traditions arcane, occult
Bloodline fey
Deities Asmodeus, Baalzebul, Calistria, Dhalavei, Nalinivati, Nyarlathotep (The Crawling Chaos), Picoperi, Thamir, The Freeing Flame, Yaezhing
Cast [two-actions] somatic, verbal
Duration sustained up to 1 minute
You turn yourself invisible and create an illusory duplicate of yourself. When you Sustain the Spell, you can mentally dictate a course of action for your duplicate to follow that round. Your duplicate acts as though it had your full number of actions, though it can't actually affect anything in the environment. Both the duplicate and your invisibility persist for the spell's duration. Performing a hostile action doesn't end mislead's invisibility, just like a 4th-level invisibility spell. A creature that determines the duplicate is an illusion doesn't necessarily know you're invisible, and one that can see your invisible form doesn't necessarily know your duplicate is an illusion.

If you Cast a Spell, attack, or otherwise interact with another creature, as a part of that action you can attempt a Deception check against observers' Perception DCs to convince them your duplicate used that action. This doesn't fool anyone who's aware your duplicate is an illusion, nor does it work if the attack obviously couldn't have come from the duplicate. For instance, if you fired a ray, you could make it look like it came from the duplicate as long as the duplicate was positioned appropriately, but if you attacked with a sword and your duplicate was across the room from the target, your Deception check would automatically fail.