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Kadlaka

Kadlakas—strong, lanky humanoids with raven-like features—combine the most formidable aspects of talented hunters and airborne scouts, to say nothing of their potent magical powers over thunder and lightning. Though they shy from most humanoids, kadlakas readily form friendships with ravens and other birds, and they sometimes make temporary alliances with people who prove themselves capable stewards of wild animals and the natural order of things. When they do settle on a roost—whether for a single season or a lifetime—kadlakas often position themselves as guardians of a natural feature or local flock. Because a kadlaka's natural form might frighten humanoid travelers, they often take on the guise of a human or other common bipedal ancestry to gain information and pass on warnings.

Recall Knowledge - Beast (Arcana, Nature): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite KadlakaCreature 5

Legacy Content

Rare LN Medium Beast 
Source Pathfinder #175: Broken Tusk Moon pg. 84
Perception +16; low-light vision
Languages Common, Sylvan
Skills Acrobatics +13, Crafting +12, Diplomacy +11, Intimidation +13, Nature +12, Stealth +13, Survival +12
Str +3, Dex +5, Con +0, Int +2, Wis +4, Cha +3
AC 23; Fort +10, Ref +15, Will +16
HP 75; Resistances electricity 5, sonic 5
Speed 25 feet, fly 50 feet
Melee [one-action] beak +14 [+9/+4] (deadly d8), Damage 2d6+2+7 piercingMelee [one-action] longspear +14 [+9/+4] (reach 10 feet), Damage 1d8+2+7 piercingRanged [one-action] lightning echo +16 [+11/+6] (electricity, range 60 feet), Damage 2d10+2 electricity and 1d4 persistent electricityPrimal Innate Spells DC 22 (+4 dmg); 2nd animal messenger (ravens only), speak with animals; 1st charm, feather fall (×3); Constant (2nd) pass without trace
Change Shape [one-action] (concentrate, polymorph, primal, transmutation) The kadlaka can change their appearance to that of a Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes but might change the type of damage their melee Strikes deal (typically to bludgeoning). While in their humanoid shape, the kadlaka can't use Wingbeat. Each kadlaka has a fixed humanoid form—they can't adopt a different appearance each time they use this ability.Silent Lightning (illusion, primal) A kadlaka's movements are practically silent. Against a creature using only hearing to perceive them, they gain a +4 circumstance bonus to their Stealth check. As normal, this benefit also improves the kadlaka's Stealth DC.Wingbeat [two-actions] (evocation, primal, sonic) The kadlaka beats their wings with a mighty peal of thunder. Creatures in a 15-foot emanation take 5d6 sonic damage (DC 23 basic Fortitude save). On a failed save, the creature is also pushed 5 feet away from the kadlaka. The kadlaka can't use Wingbeat again for 1d4 rounds.

Sidebar - Treasure and Rewards Kadlaka Feathers

Kadlakas occasionally gift their feathers as tokens of friendship and esteem or to repay a debt of honor. This gift is usually a single feather, but it's no insignificant thing—a kadlaka's primary flight feathers can be as long as a human's arm, and once gifted, a feather doesn't grow back. Even more impressively, kadlakas can weave one of their feathers into a headband or armband to imbue it with magical properties.