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Skinslough

A skinslough looks like a humanoid whose skin moves like an ill-fitting coat, independent of the underlying muscle and connective tissue. Nightmarish to behold, their touch spreads their terrible disease to others. Skinsloughs are often mistaken for floodslain, a type of undead also brought about by water. Unlike floodslain, however, not all skinsloughs arise after drowning in a flood. Sailors cast overboard, lone explorers of remote lakes, and even people who tumble down abandoned wells can all become one of these foul creatures. Certainly, many skinsloughs arise from the Deluge, but their existence is far more widespread.

Unlike most other intelligent undead, skinsloughs aren't exclusively cruel and merciless, though many are. They retain a flicker of memory from their past lives and often actively avoid contact with anyone. Skinsloughs who have experienced the screaming terror that's so often a reaction to their appearance, however, give in to anger and work to spread their pain to others.

Recall Knowledge - Undead (Religion): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite SkinsloughCreature 5

Medium Amphibious Undead 
Source Pathfinder #207: Resurrection Flood pg. 88
Perception +14; darkvision
Languages Common, Necril
Skills Athletics +14
Str +5, Dex +2, Con +4, Int +2, Wis +2, Cha -4
AC 22; Fort +16, Ref +10, Will +13
HP 87 (hard to target, void healing); Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances bludgeoning and piercing 6
Hard to Target With their loose, shifting skin, a skinslough's vital organs are difficult to locate. Each time a skinslough would take precision damage or extra damage from a critical hit, it attempts a DC 5 flat check. On a success, the additional damage is negated.Slough [reaction] Trigger The skinslough gains a persistent damage condition or becomes grabbed, immobilized, or restrained; Effect The skinslough sheds part of its skin and attempts a DC 5 flat check to end the condition.
Speed 25 feet, swim 20 feet
Melee [one-action] fist +15 [+11/+7] (agile, disarm), Damage 2d8+2+5 bludgeoning plus Sloughing SicknessSkin Net [one-action] (attack, disease) The skinslough interacts to pull off part of its skin and throw it at a creature within 30 feet, making a ranged attack with a +12 modifier. If it hits, the target takes a –10-foot circumstance penalty to its Speeds for 1 round and must make a DC 20 Fortitude save. If the skinslough critically hits, the target gets a result one degree of success worse than the outcome of its Fortitude save.
Critical Success As success, and the creature automatically succeeds at saving throws against the skinslough's Skin Net for 24 hours.
Success The target is unaffected except for the penalty to Speed.
Failure The target is also sickened 1.
Critical Failure The target is also sickened 2.
Sloughing Sickness (disease, void) This horrifying disease can make a target's skin slough away. Saving Throw DC 20 Fortitude; Stage 1 carrier with no ill effect (1 hour); Stage 2 2d4+4 void damage and clumsy 1 (1 day); Stage 3 4d4+4 void damage, clumsy 1, and stupefied 1 (1 day).

Sidebar - Advice and Rules The Wax Man

In the many taverns around the Inner Sea, there are tales of a creature called the Wax Man, a mysterious figure whose features are kept hidden by a deep, dark hood. If these stories are to be believed, beneath his voluminous robes, the Wax Man's skin shifts of its own volition. Whether the Wax Man is a skinslough, suffers from another condition, or is even real remains a subject of nervous debate.