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Orc Raider

Highly trained and dangerous, orc raiders are masters of channeling their rage in battle. This orc raider draws upon the powers of the elements for their rage, but other raiders could gain strength from different instincts.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Orc RaiderCreature 9

Medium Humanoid Orc 
Source Pathfinder #209: Destroyer's Doom pg. 88
Perception +16; darkvision
Languages Common, Orcish
Skills Athletics +23, Intimidation +15, Stealth +18, Warfare Lore +13
Str +7, Dex +5, Con +6, Int -1, Wis +2, Cha +1
Items +1 striking greatsword, bolas (3), leather armor
AC 28; Fort +20, Ref +17, Will +15
HP 185
Deny Advantage An orc raider isn't off-guard to flanking, hidden, or undetected creatures of 8th level or lower, or creatures of 8th level or lower using surprise attack. However, they can still help their allies flank.Elemental Rage While raging, an orc raider is cloaked in a vortex of fire, granting their weapons the versatile fire trait and granting them concealment from ranged attacks. They can't use this concealment to Hide or Sneak.Ferocity [reaction]
Speed 25 feet
Melee [one-action] greatsword +22 [+17/+12] (magical, versatile P), Damage 2d10+2+11 slashingRanged [one-action] bola +20 [+15/+10] (nonlethal, ranged trip, thrown), Damage 2d8+2+9 bludgeoningDestructive Inferno [two-actions] While raging, an orc raider can channel their destructive energy into an explosion of flame. Creatures in a 10-foot radius around the raider take 9d6 fire damage (DC 25 basic Reflex save). The raider can't use Destructive Inferno again for 1d4 rounds.Rage [one-action]

All Monsters in "Wyvernsting Orc"

NameLevel
Orc Hunter9
Orc Raider8
Orc Spinecracker7

Wyvernsting Orc

Source Pathfinder #209: Destroyer's Doom pg. 88
While some orc warriors specialize in a technique of their hold, others synthesize styles from all over into a unified yet versatile technique.

Sidebar - Treasure and Rewards Orc Duels

Dueling is a frequent practice among many cultures of Golarion, and orcs are no exception. The lethality of these duels varies based on the duel's impetus—a friendly bout goes to first blood or until a combatant is knocked out, while a fight in response to a vendetta or insult is more likely to the death. Unlike in many dueling traditions, spectators are encouraged to verbally aid combatants, shouting out encouragement to one's preferred fighter and invectives to their opponent.