General | General (No Skill) | All Feats
Aftermath | Deviant

All Skills | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery


PFS LimitedCommunal Crafting Feat 2

General Skill 
Source Player Core pg. 253 2.0
Prerequisites expert in Crafting

You can have other PCs help you Craft an item, under your direction. A helper PC rolls a check with a skill in which they’re trained. The skill must be Crafting or another skill relevant to the item, as determined by the GM. For example, a PC might use Religion to help you Craft an item with the divine trait or Warfare Lore to help you Craft a weapon. Your roll still determines whether you successfully create the item. Any helper’s roll contributes toward reducing the cost of raw materials using the numbers from the Earn Income table on page 229; this uses the ally PC’s proficiency rank in the skill and their level – 1 for their level.

Helping PCs must accompany you throughout the Craft activity (preventing them from pursuing other downtime activities) or the benefit is lost. The GM might determine that only a certain number of PCs can help depending on the circumstances.

Communal Crafting also allows you to take the role of a helper when someone else is crafting, provided they accept your help.

Traits

General:

A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.

Skill:

A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.