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Shino Hakusa (Level 16)

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 45
Unspecific Lore: DC 43
Specific Lore: DC 40

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Shino Hakusa (Level 16)Creature 15

Legacy Content

Unique LE Medium Human Humanoid 
Source Pathfinder #167: Ready? Fight! pg. 36
Female Tian-Shu assassin
Perception +30
Languages Common, Goblin, Tien, Ysoki
Skills Acrobatics +30, Athletics +28, Deception +24, Medicine +26, Occultism +22, Stealth +26, Thievery +26
Str +6, Dex +6, Con +4, Int +1, Wis +2, Cha +0
Items +2 greater striking returning shuriken, potion of flying, +2 greater striking greater shock handwraps of mighty blows, potion of haste
AC 36; Fort +25, Ref +29, Will +23
HP 280
Nimble Dodge [reaction] Trigger Hakusa is targeted with a melee or ranged attack by an attacker she can see; Effect Hakusa gains a +2 circumstance bonus to AC against the triggering attack.
Speed 40 feet
Melee [one-action] fist +30 [+26/+22] (agile, finesse, nonlethal, unarmed), Damage 3d6-2+14 bludgeoning plus 1d6 electricityRanged [one-action] shuriken +30 [+26/+22] (agile, reload 0, thrown 20 feet), Damage 3d4-2+14 piercingDisorienting Tumble Hakusa constantly leaps around and over her foes in combat. When she successfully Tumbles Through a creature's space, that creature becomes flat-footed until the end of Hakusa's turn.Powerful Fists Hakusa's fists are treated as cold iron and silver and don't take penalties when making lethal attacks.Pressure Point Attack [two-actions] Hakusa makes precise attacks that can debilitate a foe's movements. Hakusa makes a fist Strike. On a hit, the target takes damage as normal and must attempt a DC 36 Fortitude save. Regardless of the result of the save, the target is then temporarily immune to Pressure Point Attacks for 1 minute.
Critical Success The target is unaffected.
Success The target's muscles become temporarily weaker. For 1 round, the target is enfeebled 2 and must succeed at a DC 5 flat check when attempting to use actions with the manipulate trait or the action is lost.
Failure As success, but the duration is 1 minute.
Critical Failure As success, but the duration is 1 minute, the flat check is DC 9, and the target also takes –10-foot status penalty to their Speed for the duration.
Sneak Attack Hakusa's Strikes deal an additional 4d6 precision damage to flat-footed creatures.