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GM Core / Introduction / Choosing Your Tools

I Need Items!

Source GM Core pg. 5 2.0
New and experienced GMs alike will find the treasures in Chapter 5 of great interest, whether you're looking up what a reward in a published Pathfinder adventure might be or searching for just the right piece of magical gear to give your players after a quest. Persistent items like magical weapons and armor can serve as longstanding parts of a player's kit, and consumable items like potions or talismans can inject fun one-off effects into your party. Lastly, the chapter contains highly narrative items that can play a role in campaigns all on their own, from artifacts and cursed items to powerful relics that grow alongside your players.

In many campaigns, you can let players freely peruse this chapter to find items they like. This is especially true when players craft magic items or have broad access to magic item shops in Absalom or a similar location.