Mythic Callings | Mythic Feats | Mythic Destinies


Liberty Or Death [two-actions] Feat 18

Death Incapacitation Mythic 
Source War of Immortals pg. 125
Archetype Broken Chain
Prerequisites Broken Chain Dedication
Requirements A creature has been the target of your Ultimatum of Liberation for at least 1 minute

You have given a despot enough time to think, and now is the time for them to forfeit their control or die. Spend a Mythic Point and make a Strike at mythic proficiency against the required creature. If you succeed and deal damage, the target must succeed on a Fortitude save against your class DC or spell DC (whichever is higher) or die. If the target succeeds, they are immune to this ability for 24 hours.

Traits

Death:

An effect with the death trait kills you immediately if it reduces you to 0 HP. Some death effects can bring you closer to death or slay you outright without reducing you to 0 HP.

Incapacitation:

An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.