
Ghost Charge
Item 1+Alchemical Bomb Consumable Positive Splash Source Advanced Player's Guide pg. 253 2.0Usage held in 1 hand;
Bulk L
Activate [one-action] Strike
These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby
undead creatures. A ghost charge deals the listed positive damage and splash damage, though as usual for positive damage, this damage harms only undead and creatures with
negative healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging
incorporeal undead. A primary target that takes damage from a ghost charge becomes
enfeebled until the start of your next turn. Many types grant an item bonus to attack rolls.
Ghost Charge (Lesser)Item 1
Source Advanced Player's Guide pg. 253 2.0Price 3 gp
Bulk L
The bomb deals 1d8 positive damage and 1 positive splash damage, and the target is enfeebled 1 until the start of your next turn.
Ghost Charge (Moderate)Item 3
Source Advanced Player's Guide pg. 253 2.0Price 10 gp
Bulk L
You gain a +1 item bonus to attack rolls. The bomb deals 2d8 positive damage and 2 positive splash damage, and the target is enfeebled 1 until the start of your next turn.
Ghost Charge (Greater)Item 11
Source Advanced Player's Guide pg. 253 2.0Price 250 gp
Bulk L
You gain a +2 item bonus to attack rolls. The bomb deals 3d8 positive damage and 3 positive splash damage, and the target is enfeebled 2 until the start of your next turn.
Ghost Charge (Major)Item 17
Source Advanced Player's Guide pg. 253 2.0Price 2,500 gp
Bulk L
The bomb deals 4d8 positive damage and 4 positive splash damage, and the target is enfeebled 2 until the start of your next turn.