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Corrupted Retainer

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Corrupted RetainerCreature 2

Legacy Content

CE Medium Human Humanoid 
Source Pathfinder #151: The Show Must Go On pg. 35
human hirelings
Perception +4
Languages Common
Skills Acrobatics +4, Athletics +4, Survival +4
Str +2, Dex +2, Con +3, Int +0, Wis +2, Cha +0
Items gray robes, hide armor, trident, wooden shield (Hardness 3)
AC 17 (10 with shield raised); Fort +7, Ref +4, Will +5
HP 30
No Escape [reaction] (rage) Trigger A foe within the corrupted retainer's reach attempts to move away from them; Effect The corrupted retainer keeps pace with the triggering foe. The corrupted retainer Strides up to their Speed, following that foe and keeping it in reach throughout its movement until it stops moving or the corrupted retainer has moved their full Speed.Shield Block [reaction]
Speed 25 feet
Melee [one-action] trident +9 [+4/-1] (fatal d10, thrown 20 feet), Damage 2d8+2 piercingDemonic Strength Corrupted retainers deal an extra 1d8 damage with their tridents, and any trident gains the fatal d10 trait while the corrupted retainer is using it (both the extra weapon damage die and the fatal trait have already been included in the corrupted retainer's trident Strike above).Tainted Rage [one-action] (concentrate, emotion, mental) The corrupted retainer begins to rage and gains 5 temporary Hit Points. The rage lasts for 1 minute or until they fall unconscious, whichever happens first. While raging, the corrupted retainer deals 2 additional damage with melee weapons, has a –1 penalty to AC, and cannot use actions that have the concentrate trait unless those actions also have the rage trait. The corrupted retainer can still Seek while raging.